net.minecraft.network.packet.s2c.play

public record ExplosionS2CPacket

implements Packet<ClientPlayPacketListener>

aea
net.minecraft.network.protocol.game.ClientboundExplodePacket
net.minecraft.class_2664
net.minecraft.network.packet.s2c.play.ExplosionS2CPacket
net.minecraft.unmapped.C_kbftqsek
net.minecraft.network.packet.s2c.play.ExplosionOccursS2CPacket
net.minecraft.src.C_5064_

Field summary

Modifier and TypeField
private final Vec3d
b
center
comp_2883
center
f_fnqmmigb
center
f_347843_
private final float
c
radius
comp_4594
radius
f_vqdtiyyz
radius
f_411958_
private final int
d
blockCount
comp_4595
blockCount
f_wbdzaiul
blockCount
f_412843_
private final Optional<Vec3d>
e
playerKnockback
comp_2884
playerKnockback
f_swhzuwry
playerKnockback
f_347110_
private final ParticleEffect
f
explosionParticle
comp_2885
explosionParticle
f_joyjgcsd
explosionParticle
f_346754_
private final RegistryEntry<SoundEvent>
g
explosionSound
comp_2886
explosionSound
f_qlcpymqb
sound
f_303703_
private final Pool<BlockParticleEffect>
h
blockParticles
comp_4596
blockParticles
f_nlwkmnsx
blockParticles
f_413194_
public static final PacketCodec<RegistryByteBuf, ExplosionS2CPacket>
a
STREAM_CODEC
field_47925
CODEC
f_mqjyuylv
CODEC
f_316417_

Constructor summary

ModifierConstructor
public (Vec3d center, float radius, int blockCount, Optional<Vec3d> playerKnockback, ParticleEffect explosionParticle, RegistryEntry<SoundEvent> sound, Pool<BlockParticleEffect> blockParticles)

Method summary

Modifier and TypeMethod
public PacketType<ExplosionS2CPacket>
a()
type()
method_65080()
getPacketType()
m_bbocywrf()
getType()
m_5779_()
public void
a(acr arg0)
handle(ClientGamePacketListener arg0)
method_11480(class_2602 arg0)
apply(ClientPlayPacketListener arg0)
m_amuupkqu(C_rbfddnlp arg0)
apply(ClientPlayPacketListener arg0)
m_5797_(C_5031_ arg0)
public Vec3d
b()
center()
comp_2883()
center()
m_faychbyg()
center()
f_347843_()
public float
e()
radius()
comp_4594()
radius()
m_psijburo()
radius()
f_411958_()
public int
f()
blockCount()
comp_4595()
blockCount()
m_uvanuorc()
blockCount()
f_412843_()
public Optional<Vec3d>
g()
playerKnockback()
comp_2884()
playerKnockback()
m_srkvefbj()
playerKnockback()
f_347110_()
public ParticleEffect
h()
explosionParticle()
comp_2885()
explosionParticle()
m_vrvkdyen()
explosionParticle()
f_346754_()
public RegistryEntry<SoundEvent>
i()
explosionSound()
comp_2886()
explosionSound()
m_sllwuckf()
explosionSound()
f_303703_()
public Pool<BlockParticleEffect>
j()
blockParticles()
comp_4596()
blockParticles()
m_hsguhjum()
blockParticles()
f_413194_()