| public static SkullBlockEntityModel | |
| public SkullBlockEntityRenderState | | a() | | createRenderState() | | method_74385() | | createRenderState() | | m_nsyhxkdu() | | m_iuesdrvc() | | m_414927_() |
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| public void | | a(emu o, htc o, float o, ftm o, igi$a arg4) | | extractRenderState(SkullBlockEntity arg0, SkullBlockRenderState arg1, float arg2, Vec3 arg3, ModelFeatureRenderer$CrumblingOverlay arg4) | | method_74386(class_2631 arg0, class_11972 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(SkullBlockEntity arg0, SkullBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) | | m_qrtedihc(C_vrhaavsg arg0, C_zerczwwj arg1, float arg2, C_vgpupfxx arg3, C_igmrxfac$C_sjzuuczc arg4) | | m_fevwnmcl(SkullBlockEntity blockEntity, C_zerczwwj arg1, float arg2, Vec3d arg3, C_igmrxfac$C_sjzuuczc arg4) | | m_414963_(C_2025_ p_425051_, C_410959_ p_428826_, float p_425640_, C_3046_ p_428325_, C_410996_$C_411281_ arg4) |
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| public void | | a(htc o, fzm o, hpo o, ikp arg3) | | submit(SkullBlockRenderState arg0, PoseStack arg1, SubmitNodeCollector arg2, CameraRenderState arg3) | | method_3577(class_11972 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(SkullBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) | | m_miolaxdf(C_zerczwwj arg0, C_cnszsxvd arg1, C_wwuzokad arg2, C_qgswxwgk arg3) | | m_ixzodvlp(C_zerczwwj arg0, MatrixStack matrices, hpo arg2, C_qgswxwgk arg3) | | m_6922_(C_410959_ p_429151_, C_3181_ p_428428_, C_411150_ p_428415_, C_411395_ arg3) |
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| public static void | | a(iz o, float o, float o, fzm o, hpo o, int o, hhm o, ijs o, int o, igi$a o) | | submitSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, SubmitNodeCollector arg4, int arg5, SkullModelBase arg6, RenderType arg7, int arg8, ModelFeatureRenderer$CrumblingOverlay arg9) | | method_72958(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_11659 arg4, int arg5, class_5598 arg6, class_1921 arg7, int arg8, class_11683$class_11792 arg9) | | render(Direction facing, float yaw, float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) | | m_wgpvcctg(C_xpuuihxf arg0, float arg1, float arg2, C_cnszsxvd arg3, C_wwuzokad arg4, int arg5, C_tuhbiezx arg6, C_tizlwnnv arg7, int arg8, C_igmrxfac$C_sjzuuczc arg9) | | m_wgpvcctg(Direction direction, float arg1, float arg2, MatrixStack matrices, hpo arg4, int arg5, AbstractSkullBlockEntityModel arg6, RenderLayer arg7, int arg8, C_igmrxfac$C_sjzuuczc arg9) | | m_416453_(C_4687_ p_429199_, float p_431016_, float p_424944_, C_3181_ p_424955_, C_411150_ p_427335_, int p_430325_, C_432978_ p_454097_, C_432172_ p_456161_, int p_422297_, C_410996_$C_411281_ p_431224_) |
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| private RenderLayer | |
| public static RenderLayer | |
| public static RenderLayer | |