net.minecraft.client.render

public abstract class RenderPhase

glu
net.minecraft.client.renderer.RenderStateShard
net.minecraft.class_4668
net.minecraft.client.render.RenderPhase
net.minecraft.unmapped.C_yzzfidwp
net.minecraft.client.render.RenderPhase
net.minecraft.src.C_4149_

Field summary

Modifier and TypeField
public static final double
a
MAX_ENCHANTMENT_GLINT_SPEED_MILLIS
field_42230
field_42230
f_wvqlfkui
MAX_ENCHANTMENT_GLINT_SPEED_MILLIS
f_267492_
protected final String
b
name
field_21363
name
f_hvarvghz
name
f_110133_
private final Runnable
aV
setupState
field_21361
beginAction
f_dxehilaw
beginAction
f_110131_
private final Runnable
aW
clearState
field_21362
endAction
f_przowfjw
endAction
f_110132_
protected static final RenderPhase$Transparency
c
NO_TRANSPARENCY
field_21364
NO_TRANSPARENCY
f_rsoqdpnu
NO_TRANSPARENCY
f_110134_
protected static final RenderPhase$Transparency
d
ADDITIVE_TRANSPARENCY
field_21366
ADDITIVE_TRANSPARENCY
f_eudoksyd
ADDITIVE_TRANSPARENCY
f_110135_
protected static final RenderPhase$Transparency
e
LIGHTNING_TRANSPARENCY
field_21367
LIGHTNING_TRANSPARENCY
f_mguluthy
LIGHTNING_TRANSPARENCY
f_110136_
protected static final RenderPhase$Transparency
f
GLINT_TRANSPARENCY
field_21368
GLINT_TRANSPARENCY
f_ffbvbedm
GLINT_TRANSPARENCY
f_110137_
protected static final RenderPhase$Transparency
g
CRUMBLING_TRANSPARENCY
field_21369
CRUMBLING_TRANSPARENCY
f_efslixtv
CRUMBLING_TRANSPARENCY
f_110138_
protected static final RenderPhase$Transparency
h
TRANSLUCENT_TRANSPARENCY
field_21370
TRANSLUCENT_TRANSPARENCY
f_wiskglnz
TRANSLUCENT_TRANSPARENCY
f_110139_
protected static final RenderPhase$Transparency
i
VIGNETTE_TRANSPARENCY
field_53124
VIGNETTE_TRANSPARENCY
f_vithfwwe
VIGNETTE_TRANSPARENCY
f_347456_
protected static final RenderPhase$Transparency
j
CROSSHAIR_TRANSPARENCY
field_53125
CROSSHAIR_TRANSPARENCY
f_tqjxewzn
CROSSHAIR_TRANSPARENCY
f_349238_
protected static final RenderPhase$Transparency
k
MOJANG_LOGO_TRANSPARENCY
field_53126
MOJANG_LOGO_TRANSPARENCY
f_ncopheoz
MOJANG_LOGO_TRANSPARENCY
f_346841_
protected static final RenderPhase$Transparency
l
NAUSEA_OVERLAY_TRANSPARENCY
field_53127
NAUSEA_OVERLAY_TRANSPARENCY
f_ngylqgwn
NAUSEA_OVERLAY_TRANSPARENCY
f_349246_
protected static final RenderPhase$ShaderProgram
m
NO_SHADER
field_29434
NO_PROGRAM
f_ldqiqewf
NO_SHADER
f_173096_
protected static final RenderPhase$ShaderProgram
n
POSITION_COLOR_LIGHTMAP_SHADER
field_29437
POSITION_COLOR_LIGHTMAP_PROGRAM
f_iaaeqymx
POSITION_COLOR_LIGHTMAP_SHADER
f_173099_
protected static final RenderPhase$ShaderProgram
o
POSITION_SHADER
field_29438
POSITION_PROGRAM
f_gfujzwxh
POSITION_SHADER
f_173100_
protected static final RenderPhase$ShaderProgram
p
POSITION_TEX_SHADER
field_29440
POSITION_TEXTURE_PROGRAM
f_zswxvqud
POSITION_TEXTURE_SHADER
f_173102_
protected static final RenderPhase$ShaderProgram
q
POSITION_COLOR_TEX_LIGHTMAP_SHADER
field_29441
POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM
f_rbbjmejh
POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER
f_173103_
protected static final RenderPhase$ShaderProgram
r
POSITION_COLOR_SHADER
field_29442
POSITION_COLOR_PROGRAM
f_wkxrfwvp
COLOR_SHADER
f_173104_
protected static final RenderPhase$ShaderProgram
s
POSITION_TEXTURE_COLOR_SHADER
field_53128
POSITION_TEXTURE_COLOR_PROGRAM
f_giujjydx
POSITION_TEX_COLOR_SHADER
f_348539_
protected static final RenderPhase$ShaderProgram
t
RENDERTYPE_SOLID_SHADER
field_29443
SOLID_PROGRAM
f_gdlebyfn
SOLID_SHADER
f_173105_
protected static final RenderPhase$ShaderProgram
u
RENDERTYPE_CUTOUT_MIPPED_SHADER
field_29444
CUTOUT_MIPPED_PROGRAM
f_hlwzsasq
CUTOUT_MIPPED_SHADER
f_173106_
protected static final RenderPhase$ShaderProgram
v
RENDERTYPE_CUTOUT_SHADER
field_29445
CUTOUT_PROGRAM
f_xznzoqqi
CUTOUT_SHADER
f_173107_
protected static final RenderPhase$ShaderProgram
w
RENDERTYPE_TRANSLUCENT_SHADER
field_29446
TRANSLUCENT_PROGRAM
f_wrajprdl
TRANSLUCENT_SHADER
f_173108_
protected static final RenderPhase$ShaderProgram
x
RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER
field_29447
TRANSLUCENT_MOVING_BLOCK_PROGRAM
f_wijtqbne
TRANSLUCENT_MOVING_BLOCK_SHADER
f_173109_
protected static final RenderPhase$ShaderProgram
y
RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER
field_29449
ARMOR_CUTOUT_NO_CULL_PROGRAM
f_uqfcwhlo
ARMOR_CUTOUT_NO_CULL_SHADER
f_173111_
protected static final RenderPhase$ShaderProgram
z
RENDERTYPE_ARMOR_TRANSLUCENT_SHADER
field_54961
ARMOR_TRANSLUCENT
f_pwufaasf
f_346367_
protected static final RenderPhase$ShaderProgram
A
RENDERTYPE_ENTITY_SOLID_SHADER
field_29450
ENTITY_SOLID_PROGRAM
f_tcyokamo
ENTITY_SOLID_SHADER
f_173112_
protected static final RenderPhase$ShaderProgram
B
RENDERTYPE_ENTITY_CUTOUT_SHADER
field_29451
ENTITY_CUTOUT_PROGRAM
f_fasruczq
ENTITY_CUTOUT_SHADER
f_173113_
protected static final RenderPhase$ShaderProgram
C
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER
field_29452
ENTITY_CUTOUT_NONULL_PROGRAM
f_ktdwzumc
ENTITY_CUTOUT_NONNULL_SHADER
f_173114_
protected static final RenderPhase$ShaderProgram
D
RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER
field_29404
ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM
f_eblgwpqx
ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER
f_173063_
protected static final RenderPhase$ShaderProgram
E
RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
field_29405
ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM
f_cunbcqkh
ITEM_ENTITY_TRANSLUCENT_CULL_SHADER
f_173064_
protected static final RenderPhase$ShaderProgram
F
RENDERTYPE_ENTITY_TRANSLUCENT_SHADER
field_29407
ENTITY_TRANSLUCENT_PROGRAM
f_maramdiv
ENTITY_TRANSLUCENT_SHADER
f_173066_
protected static final RenderPhase$ShaderProgram
G
RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER
field_38344
ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM
f_oljocdkl
ENTITY_TRANSLUCENT_EMISSIVE_SHADER
f_234323_
protected static final RenderPhase$ShaderProgram
H
RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER
field_29408
ENTITY_SMOOTH_CUTOUT_PROGRAM
f_ynrwetdn
ENTITY_SMOOTH_CUTOUT_SHADER
f_173067_
protected static final RenderPhase$ShaderProgram
I
RENDERTYPE_BEACON_BEAM_SHADER
field_29409
BEACON_BEAM_PROGRAM
f_xihdkzsh
BEACON_BEAM_SHADER
f_173068_
protected static final RenderPhase$ShaderProgram
J
RENDERTYPE_ENTITY_DECAL_SHADER
field_29410
ENTITY_DECAL_PROGRAM
f_qpsxmnnm
ENTITY_DECAL_SHADER
f_173069_
protected static final RenderPhase$ShaderProgram
K
RENDERTYPE_ENTITY_NO_OUTLINE_SHADER
field_29411
ENTITY_NO_OUTLINE_PROGRAM
f_pjxgugqn
ENTITY_NO_OUTLINE_SHADER
f_173070_
protected static final RenderPhase$ShaderProgram
L
RENDERTYPE_ENTITY_SHADOW_SHADER
field_29412
ENTITY_SHADOW_PROGRAM
f_ilxhkscr
ENTITY_SHADOW_SHADER
f_173071_
protected static final RenderPhase$ShaderProgram
M
RENDERTYPE_ENTITY_ALPHA_SHADER
field_29413
ENTITY_ALPHA_PROGRAM
f_xvfbalnj
ENTITY_ALPHA_SHADER
f_173072_
protected static final RenderPhase$ShaderProgram
N
RENDERTYPE_EYES_SHADER
field_29414
EYES_PROGRAM
f_uhbwktkf
EYES_SHADER
f_173073_
protected static final RenderPhase$ShaderProgram
O
RENDERTYPE_ENERGY_SWIRL_SHADER
field_29415
ENERGY_SWIRL_PROGRAM
f_orsbbbfx
ENERGY_SWIRL_SHADER
f_173074_
protected static final RenderPhase$ShaderProgram
P
RENDERTYPE_LEASH_SHADER
field_29416
LEASH_PROGRAM
f_nxzdtjyx
LEASH_SHADER
f_173075_
protected static final RenderPhase$ShaderProgram
Q
RENDERTYPE_WATER_MASK_SHADER
field_29417
WATER_MASK_PROGRAM
f_jlfsulpi
WATER_MASK_SHADER
f_173076_
protected static final RenderPhase$ShaderProgram
R
RENDERTYPE_OUTLINE_SHADER
field_29418
OUTLINE_PROGRAM
f_oegvyvjm
OUTLINE_SHADER
f_173077_
protected static final RenderPhase$ShaderProgram
S
RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER
field_29420
ARMOR_ENTITY_GLINT_PROGRAM
f_jgbqvlly
ARMOR_ENTITY_GLINT_SHADER
f_173079_
protected static final RenderPhase$ShaderProgram
T
RENDERTYPE_GLINT_TRANSLUCENT_SHADER
field_29421
TRANSLUCENT_GLINT_PROGRAM
f_mdckjsej
TRANSLUCENT_GLINT_SHADER
f_173080_
protected static final RenderPhase$ShaderProgram
U
RENDERTYPE_GLINT_SHADER
field_29422
GLINT_PROGRAM
f_vatxagwx
GLINT_SHADER
f_173081_
protected static final RenderPhase$ShaderProgram
V
RENDERTYPE_ENTITY_GLINT_SHADER
field_29424
ENTITY_GLINT_PROGRAM
f_xeptmgwz
ENTITY_GLINT_SHADER
f_173083_
protected static final RenderPhase$ShaderProgram
W
RENDERTYPE_CRUMBLING_SHADER
field_29426
CRUMBLING_PROGRAM
f_uyqwlpag
CRUMBLING_SHADER
f_173085_
protected static final RenderPhase$ShaderProgram
X
RENDERTYPE_TEXT_SHADER
field_29427
TEXT_PROGRAM
f_ihlqmoqp
TEXT_SHADER
f_173086_
protected static final RenderPhase$ShaderProgram
Y
RENDERTYPE_TEXT_BACKGROUND_SHADER
field_42517
TEXT_BACKGROUND_PROGRAM
f_ihbzufoa
TEXT_BACKGROUND_SHADER
f_268568_
protected static final RenderPhase$ShaderProgram
Z
RENDERTYPE_TEXT_INTENSITY_SHADER
field_33628
TEXT_INTENSITY_PROGRAM
f_pgcibtaz
TEXT_INTENSITY_SHADER
f_173087_
protected static final RenderPhase$ShaderProgram
aa
RENDERTYPE_TEXT_SEE_THROUGH_SHADER
field_29428
TRANSPARENT_TEXT_PROGRAM
f_kmmadlyc
TRANSPARENT_TEXT_SHADER
f_173088_
protected static final RenderPhase$ShaderProgram
ab
RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER
field_42518
TRANSPARENT_TEXT_BACKGROUND_PROGRAM
f_fkfzzdrf
TRANSPARENT_TEXT_BACKGROUND_SHADER
f_268491_
protected static final RenderPhase$ShaderProgram
ac
RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER
field_33629
TRANSPARENT_TEXT_INTENSITY_PROGRAM
f_gdpugsmh
TRANSPARENT_TEXT_INTENSITY_SHADER
f_173090_
protected static final RenderPhase$ShaderProgram
ad
RENDERTYPE_LIGHTNING_SHADER
field_29429
LIGHTNING_PROGRAM
f_zihmazew
LIGHTNING_SHADER
f_173091_
protected static final RenderPhase$ShaderProgram
ae
RENDERTYPE_TRIPWIRE_SHADER
field_29430
TRIPWIRE_PROGRAM
f_fxveopvu
TRIPWIRE_SHADER
f_173092_
protected static final RenderPhase$ShaderProgram
af
RENDERTYPE_END_PORTAL_SHADER
field_29431
END_PORTAL_PROGRAM
f_gjujuzwz
END_PORTAL_SHADER
f_173093_
protected static final RenderPhase$ShaderProgram
ag
RENDERTYPE_END_GATEWAY_SHADER
field_29432
END_GATEWAY_PROGRAM
f_khlpfdow
END_GATEWAY_SHADER
f_173094_
protected static final RenderPhase$ShaderProgram
ah
RENDERTYPE_CLOUDS_SHADER
field_48949
CLOUDS_PROGRAM
f_zahkfdvf
CLOUDS_SHADER
f_316212_
protected static final RenderPhase$ShaderProgram
ai
RENDERTYPE_LINES_SHADER
field_29433
LINES_PROGRAM
f_zffgidia
LINES_SHADER
f_173095_
protected static final RenderPhase$ShaderProgram
aj
RENDERTYPE_GUI_SHADER
field_44817
GUI_PROGRAM
f_ojzkccmm
GUI_SHADER
f_285573_
protected static final RenderPhase$ShaderProgram
ak
RENDERTYPE_GUI_OVERLAY_SHADER
field_44818
GUI_OVERLAY_PROGRAM
f_bjgtapjn
GUI_OVERLAY_SHADER
f_285619_
protected static final RenderPhase$ShaderProgram
al
RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER
field_44819
GUI_TEXT_HIGHLIGHT_PROGRAM
f_gtdwrsvb
TEXT_HIGHLIGHT_SHADER
f_285642_
protected static final RenderPhase$ShaderProgram
am
RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER
field_44820
GUI_GHOST_RECIPE_OVERLAY_PROGRAM
f_vgubojyg
GUI_GHOST_RECIPE_OVERLAY_SHADER
f_285582_
protected static final RenderPhase$ShaderProgram
an
RENDERTYPE_BREEZE_WIND_SHADER
field_47463
BREEZE_WIND_PROGRAM
f_mrjubetx
BREEZE_WIND_SHADER
f_303180_
protected static final RenderPhase$Texture
ao
BLOCK_SHEET_MIPPED
field_21376
MIPMAP_BLOCK_ATLAS_TEXTURE
f_kniahecq
MIPMAP_BLOCK_ATLAS_TEXTURE
f_110145_
protected static final RenderPhase$Texture
ap
BLOCK_SHEET
field_21377
BLOCK_ATLAS_TEXTURE
f_assgobll
BLOCK_ATLAS_TEXTURE
f_110146_
protected static final RenderPhase$TextureBase
aq
NO_TEXTURE
field_21378
NO_TEXTURE
f_ymgrtcck
NO_TEXTURE
f_110147_
protected static final RenderPhase$Texturing
ar
DEFAULT_TEXTURING
field_21379
DEFAULT_TEXTURING
f_dbneyjsr
DEFAULT_TEXTURING
f_110148_
protected static final RenderPhase$Texturing
as
GLINT_TEXTURING
field_21381
GLINT_TEXTURING
f_bqgfbkkz
GLINT_TEXTURING
f_110150_
protected static final RenderPhase$Texturing
at
ENTITY_GLINT_TEXTURING
field_21382
ENTITY_GLINT_TEXTURING
f_qehhscez
ENTITY_GLINT_TEXTURING
f_110151_
protected static final RenderPhase$Lightmap
au
LIGHTMAP
field_21383
ENABLE_LIGHTMAP
f_qacjaeqg
ENABLE_LIGHTMAP
f_110152_
protected static final RenderPhase$Lightmap
av
NO_LIGHTMAP
field_21384
DISABLE_LIGHTMAP
f_sprziyku
DISABLE_LIGHTMAP
f_110153_
protected static final RenderPhase$Overlay
aw
OVERLAY
field_21385
ENABLE_OVERLAY_COLOR
f_urtlpiqa
ENABLE_OVERLAY_COLOR
f_110154_
protected static final RenderPhase$Overlay
ax
NO_OVERLAY
field_21386
DISABLE_OVERLAY_COLOR
f_wgjudwqb
DISABLE_OVERLAY_COLOR
f_110155_
protected static final RenderPhase$Cull
ay
CULL
field_21344
ENABLE_CULLING
f_yhvaxzcf
ENABLE_CULLING
f_110158_
protected static final RenderPhase$Cull
az
NO_CULL
field_21345
DISABLE_CULLING
f_oeyidqgf
DISABLE_CULLING
f_110110_
protected static final RenderPhase$DepthTest
aA
NO_DEPTH_TEST
field_21346
ALWAYS_DEPTH_TEST
f_buocieso
ALWAYS_DEPTH_TEST
f_110111_
protected static final RenderPhase$DepthTest
aB
EQUAL_DEPTH_TEST
field_21347
EQUAL_DEPTH_TEST
f_plwydzqn
EQUAL_DEPTH_TEST
f_110112_
protected static final RenderPhase$DepthTest
aC
LEQUAL_DEPTH_TEST
field_21348
LEQUAL_DEPTH_TEST
f_rstedaeq
LEQUAL_DEPTH_TEST
f_110113_
protected static final RenderPhase$DepthTest
aD
GREATER_DEPTH_TEST
field_44814
BIGGER_DEPTH_TEST
f_vbcnpnjd
GREATER_THAN_DEPTH_TEST
f_285579_
protected static final RenderPhase$WriteMaskState
aE
COLOR_DEPTH_WRITE
field_21349
ALL_MASK
f_mubabmfd
ALL_MASK
f_110114_
protected static final RenderPhase$WriteMaskState
aF
COLOR_WRITE
field_21350
COLOR_MASK
f_zrtwdnnp
COLOR_MASK
f_110115_
protected static final RenderPhase$WriteMaskState
aG
DEPTH_WRITE
field_21351
DEPTH_MASK
f_xdxaaxei
DEPTH_MASK
f_110116_
protected static final RenderPhase$Layering
aH
NO_LAYERING
field_21352
NO_LAYERING
f_pxtzgveh
NO_LAYERING
f_110117_
protected static final RenderPhase$Layering
aI
POLYGON_OFFSET_LAYERING
field_21353
POLYGON_OFFSET_LAYERING
f_aoqnylgy
POLYGON_OFFSET_LAYERING
f_110118_
protected static final RenderPhase$Layering
aJ
VIEW_OFFSET_Z_LAYERING
field_22241
VIEW_OFFSET_Z_LAYERING
f_ldeygygr
VIEW_OFFSET_Z_LAYERING
f_110119_
protected static final RenderPhase$Layering
aK
VIEW_OFFSET_Z_LAYERING_FORWARD
field_53123
VIEW_OFFSET_Z_LAYERING_FORWARD
f_khopiknl
VIEW_OFFSET_Z_LAYERING_FORWARD
f_347557_
protected static final RenderPhase$Target
aL
MAIN_TARGET
field_21358
MAIN_TARGET
f_kywgclyh
MAIN_TARGET
f_110123_
protected static final RenderPhase$Target
aM
OUTLINE_TARGET
field_21359
OUTLINE_TARGET
f_heatifwo
OUTLINE_TARGET
f_110124_
protected static final RenderPhase$Target
aN
TRANSLUCENT_TARGET
field_25280
TRANSLUCENT_TARGET
f_tuvdoeae
TRANSLUCENT_TARGET
f_110125_
protected static final RenderPhase$Target
aO
PARTICLES_TARGET
field_25281
PARTICLES_TARGET
f_pzjitike
PARTICLES_TARGET
f_110126_
protected static final RenderPhase$Target
aP
WEATHER_TARGET
field_25282
WEATHER_TARGET
f_bvdyztyh
WEATHER_TARGET
f_110127_
protected static final RenderPhase$Target
aQ
CLOUDS_TARGET
field_25283
CLOUDS_TARGET
f_dimvlges
CLOUDS_TARGET
f_110128_
protected static final RenderPhase$Target
aR
ITEM_ENTITY_TARGET
field_25643
ITEM_ENTITY_TARGET
f_xgadgaxy
ITEM_TARGET
f_110129_
protected static final RenderPhase$LineWidth
aS
DEFAULT_LINE
field_21360
FULL_LINE_WIDTH
f_xfovciyz
FULL_LINE_WIDTH
f_110130_
protected static final RenderPhase$ColorLogic
aT
NO_COLOR_LOGIC
field_44815
NO_COLOR_LOGIC
f_oebkawqq
NO_COLOR_LOGIC
f_285585_
protected static final RenderPhase$ColorLogic
aU
OR_REVERSE_COLOR_LOGIC
field_44816
OR_REVERSE
f_nxvzygqm
OR_REVERSE_COLOR_LOGIC
f_285603_

Constructor summary

ModifierConstructor
public (String name, Runnable beginAction, Runnable endAction)

Method summary

Modifier and TypeMethod
public void
a()
setupRenderState()
method_23516()
startDrawing()
m_vnlxuwpp()
startDrawing()
m_110185_()
public void
b()
clearRenderState()
method_23518()
endDrawing()
m_zkvqepae()
endDrawing()
m_110188_()
private static void
a(float o)
setupGlintTexturing(float arg0)
method_23517(float arg0)
setupGlintTexturing(float scale)
m_okvjjdam(float arg0)
setupGlintTexturing(float scale)
m_110186_(float p_110187_)