| public boolean | | b(ahl arg0, int arg1, int arg2, int arg3) | | method_446(class_1158 arg0, int arg1, int arg2, int arg3) | | canWalkThrough(WorldView arg0, int arg1, int arg2, int arg3) | | isPassable(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public static float | | b(int arg0) | | method_330(int arg0) | | getHeightLoss(int state) | | getLiquidHeightPercent(int arg0) |
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| protected int | | e(ahb arg0, int arg1, int arg2, int arg3) | | method_332(class_1150 arg0, int arg1, int arg2, int arg3) | | getLiquidState(World world, int x, int y, int z) | | func_149804_e(World arg0, int arg1, int arg2, int arg3) |
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| protected int | | e(ahl arg0, int arg1, int arg2, int arg3) | | method_331(class_1158 arg0, int arg1, int arg2, int arg3) | | getLiquidDepth(WorldView world, int x, int y, int z) | | getEffectiveFlowDecay(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public boolean | | d() | | method_441() | | isCube() | | renderAsNormalBlock() |
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| public boolean | | c() | | method_449() | | isSolidRender() | | isOpaqueCube() |
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| public boolean | | a(int arg0, boolean arg1) | | method_400(int arg0, boolean arg1) | | canRayTrace(int arg0, boolean arg1) | | canStopRayTrace(int arg0, boolean arg1) |
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| public boolean | | d(ahl arg0, int arg1, int arg2, int arg3, int arg4) | | method_452(class_1158 arg0, int arg1, int arg2, int arg3, int arg4) | | isFaceSolid(WorldView arg0, int arg1, int arg2, int arg3, int arg4) | | isBlockSolid(IBlockAccess arg0, int arg1, int arg2, int arg3, int arg4) |
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| public Box | | a(ahb arg0, int arg1, int arg2, int arg3) | | method_454(class_1150 arg0, int arg1, int arg2, int arg3) | | getCollisionShape(World arg0, int arg1, int arg2, int arg3) | | getCollisionBoundingBoxFromPool(World arg0, int arg1, int arg2, int arg3) |
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| public int | | b() | | method_429() | | getRenderType() | | getRenderType() |
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| public Item | | a(int arg0, Random arg1, int arg2) | | method_398(int arg0, Random arg1, int arg2) | | getDropItem(int arg0, Random arg1, int arg2) | | getItemDropped(int arg0, Random arg1, int arg2) |
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| public int | |
| private Vec3d | | f(ahl arg0, int arg1, int arg2, int arg3) | | method_333(class_1158 arg0, int arg1, int arg2, int arg3) | | getFlow(WorldView world, int x, int y, int z) | | getFlowVector(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public void | | a(ahb arg0, int arg1, int arg2, int arg3, sa arg4, azw arg5) | | method_418(class_1150 arg0, int arg1, int arg2, int arg3, class_864 arg4, class_236 arg5) | | applyMaterialDrag(World arg0, int arg1, int arg2, int arg3, Entity arg4, Vec3d arg5) | | modifyEntityVelocity(World arg0, int arg1, int arg2, int arg3, Entity arg4, Vec3 arg5) |
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| public int | |
| public void | | b(ahb arg0, int arg1, int arg2, int arg3) | | method_460(class_1150 arg0, int arg1, int arg2, int arg3) | | onAdded(World arg0, int arg1, int arg2, int arg3) | | onBlockAdded(World arg0, int arg1, int arg2, int arg3) |
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| public void | | a(ahb arg0, int arg1, int arg2, int arg3, aji arg4) | | method_408(class_1150 arg0, int arg1, int arg2, int arg3, class_197 arg4) | | neighborChanged(World arg0, int arg1, int arg2, int arg3, Block arg4) | | onNeighborBlockChange(World arg0, int arg1, int arg2, int arg3, Block arg4) |
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| private void | | n(ahb arg0, int arg1, int arg2, int arg3) | | method_335(class_1150 arg0, int arg1, int arg2, int arg3) | | checkBlockCollisions(World world, int x, int y, int z) | | func_149805_n(World arg0, int arg1, int arg2, int arg3) |
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| protected void | | m(ahb arg0, int arg1, int arg2, int arg3) | | method_334(class_1150 arg0, int arg1, int arg2, int arg3) | | fizz(World world, int x, int y, int z) | | func_149799_m(World arg0, int arg1, int arg2, int arg3) |
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| public int | | D() | | method_470() | | getColor() | | getBlockColor() |
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| public int | | d(ahl arg0, int arg1, int arg2, int arg3) | | method_438(class_1158 arg0, int arg1, int arg2, int arg3) | | getColorTint(WorldView arg0, int arg1, int arg2, int arg3) | | colorMultiplier(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public Sprite | | a(int arg0, int arg1) | | method_395(int arg0, int arg1) | | getSprite(int arg0, int arg1) | | getIcon(int arg0, int arg1) |
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| public boolean | | a(ahl arg0, int arg1, int arg2, int arg3, int arg4) | | method_447(class_1158 arg0, int arg1, int arg2, int arg3, int arg4) | | shouldRenderFace(WorldView arg0, int arg1, int arg2, int arg3, int arg4) | | shouldSideBeRendered(IBlockAccess arg0, int arg1, int arg2, int arg3, int arg4) |
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| public int | | c(ahl arg0, int arg1, int arg2, int arg3) | | method_455(class_1158 arg0, int arg1, int arg2, int arg3) | | getLightColor(WorldView arg0, int arg1, int arg2, int arg3) | | getMixedBrightnessForBlock(IBlockAccess arg0, int arg1, int arg2, int arg3) |
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| public int | | w() | | method_479() | | getRenderLayer() | | getRenderBlockPass() |
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| public void | | b(ahb arg0, int arg1, int arg2, int arg3, Random arg4) | | method_415(class_1150 arg0, int arg1, int arg2, int arg3, Random arg4) | | randomDisplayTick(World arg0, int arg1, int arg2, int arg3, Random arg4) | | randomDisplayTick(World arg0, int arg1, int arg2, int arg3, Random arg4) |
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| public static double | | a(ahl arg0, int arg1, int arg2, int arg3, awt arg4) | | method_329(class_1158 arg0, int arg1, int arg2, int arg3, class_63 arg4) | | getFlowAngle(WorldView world, int x, int y, int z, Material material) | | getFlowDirection(IBlockAccess arg0, int arg1, int arg2, int arg3, Material arg4) |
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| public void | |
| public static Sprite | |