net.minecraft.client.render.platform

public class GLX

buu
net.minecraft.class_629
net.minecraft.client.render.platform.GLX
net.minecraft.client.renderer.OpenGlHelper

Field summary

Modifier and TypeField
public static boolean
a
field_8372
openGl21
openGL21
public static int
b
field_2300
GL_TEXTURE0
defaultTexUnit
public static int
c
field_2301
GL_TEXTURE1
lightmapTexUnit
public static boolean
d
field_8373
isNvidia
field_153197_d
public static int
e
field_8374
GL_FRAMEBUFFER
field_153198_e
public static int
f
field_8375
GL_RENDERBUFFER
field_153199_f
public static int
g
field_8376
GL_COLOR_ATTACHMENT0
field_153200_g
public static int
h
field_8377
GL_DEPTH_ATTACHMENT
field_153201_h
public static int
i
field_8378
GL_FRAMEBUFFER_COMPLETE
field_153202_i
public static int
j
field_8379
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
field_153203_j
public static int
k
field_8380
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
field_153204_k
public static int
l
field_8381
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
field_153205_l
public static int
m
field_8382
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
field_153206_m
private static int
w
field_8392
fboMode
field_153212_w
public static boolean
n
field_8383
useFramebufferObjects
framebufferSupported
private static boolean
x
field_8393
hasShaders
field_153213_x
private static boolean
y
field_8394
useShaderArb
field_153214_y
public static int
o
field_8384
GL_LINK_STATUS
GL_LINK_STATUS
public static int
p
field_8385
GL_COMPILE_STATUS
GL_COMPILE_STATUS
public static int
q
field_8386
GL_VERTEX_SHADER
GL_VERTEX_SHADER
public static int
r
field_8387
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER
public static boolean
s
field_8388
anisotropicFiltering
anisotropicFilteringSupported
public static int
t
field_8389
anisotropicFilteringMax
anisotropicFilteringMax
private static boolean
z
field_2302
useMultitextureArb
field_153215_z
private static boolean
A
field_8370
separateBlend
openGL14
public static boolean
u
field_8390
useSeparateBlendExt
field_153211_u
public static boolean
v
field_8391
usePostProcess
shadersSupported
private static String
B
field_8371
glCapsInfo
field_153196_B

Method summary

Modifier and TypeMethod
public static void
a()
method_1761()
init()
initializeTextures()
public static boolean
b()
method_7289()
isNextGen()
func_153193_b()
public static String
c()
method_7297()
getGlCapsInfo()
func_153172_c()
public static int
a(int arg0, int arg1)
method_7281(int arg0, int arg1)
getProgram(int program, int pname)
glGetProgrami(int arg0, int arg1)
public static void
b(int arg0, int arg1)
method_7291(int arg0, int arg1)
attachShader(int program, int shader)
glAttachShader(int arg0, int arg1)
public static void
a(int arg0)
method_7280(int arg0)
deleteShader(int shader)
glDeleteShader(int arg0)
public static int
b(int arg0)
method_7290(int arg0)
createShader(int type)
glCreateShader(int arg0)
public static void
a(int arg0, ByteBuffer arg1)
method_7285(int arg0, ByteBuffer arg1)
shaderSource(int shader, ByteBuffer buffer)
glShaderSource(int arg0, ByteBuffer arg1)
public static void
c(int arg0)
method_7298(int arg0)
compileShader(int shader)
glCompileShader(int arg0)
public static int
c(int arg0, int arg1)
method_7299(int arg0, int arg1)
getShader(int shader, int pname)
glGetShaderi(int arg0, int arg1)
public static String
d(int arg0, int arg1)
method_7306(int arg0, int arg1)
getShaderInfoLog(int shader, int maxLength)
glGetShaderInfoLog(int arg0, int arg1)
public static String
e(int arg0, int arg1)
method_7311(int arg0, int arg1)
getProgramInfoLog(int program, int maxLength)
glGetProgramInfoLog(int arg0, int arg1)
public static void
d(int arg0)
method_7305(int arg0)
useProgram(int program)
glUseProgram(int arg0)
public static int
d()
method_7304()
createProgram()
glCreateProgram()
public static void
e(int arg0)
method_7310(int arg0)
deleteProgram(int program)
glDeleteProgram(int arg0)
public static void
f(int arg0)
method_7313(int arg0)
linkProgram(int program)
glLinkProgram(int arg0)
public static int
a(int arg0, CharSequence arg1)
method_7284(int arg0, CharSequence arg1)
getUniformLocation(int program, CharSequence name)
glGetUniformLocation(int arg0, CharSequence arg1)
public static void
a(int arg0, IntBuffer arg1)
method_7287(int arg0, IntBuffer arg1)
uniform1(int location, IntBuffer value)
glUniform1(int arg0, IntBuffer arg1)
public static void
f(int arg0, int arg1)
method_7314(int arg0, int arg1)
uniform1i(int location, int value)
glUniform1i(int arg0, int arg1)
public static void
a(int arg0, FloatBuffer arg1)
method_7286(int arg0, FloatBuffer arg1)
uniform1(int location, FloatBuffer value)
glUniform1(int arg0, FloatBuffer arg1)
public static void
b(int arg0, IntBuffer arg1)
method_7295(int arg0, IntBuffer arg1)
uniform2(int location, IntBuffer value)
glUniform2(int arg0, IntBuffer arg1)
public static void
b(int arg0, FloatBuffer arg1)
method_7294(int arg0, FloatBuffer arg1)
uniform2(int location, FloatBuffer value)
glUniform2(int arg0, FloatBuffer arg1)
public static void
c(int arg0, IntBuffer arg1)
method_7302(int arg0, IntBuffer arg1)
uniform3(int location, IntBuffer value)
glUniform3(int arg0, IntBuffer arg1)
public static void
c(int arg0, FloatBuffer arg1)
method_7301(int arg0, FloatBuffer arg1)
uniform3(int location, FloatBuffer value)
glUniform3(int arg0, FloatBuffer arg1)
public static void
d(int arg0, IntBuffer arg1)
method_7308(int arg0, IntBuffer arg1)
uniform4(int location, IntBuffer value)
glUniform4(int arg0, IntBuffer arg1)
public static void
d(int arg0, FloatBuffer arg1)
method_7307(int arg0, FloatBuffer arg1)
uniform4(int location, FloatBuffer value)
glUniform4(int arg0, FloatBuffer arg1)
public static void
a(int arg0, boolean arg1, FloatBuffer arg2)
method_7288(int arg0, boolean arg1, FloatBuffer arg2)
uniformMatrix2(int location, boolean transpose, FloatBuffer value)
glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
public static void
b(int arg0, boolean arg1, FloatBuffer arg2)
method_7296(int arg0, boolean arg1, FloatBuffer arg2)
uniformMatrix3(int location, boolean transpose, FloatBuffer value)
glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
public static void
c(int arg0, boolean arg1, FloatBuffer arg2)
method_7303(int arg0, boolean arg1, FloatBuffer arg2)
uniformMatrix4(int location, boolean transpose, FloatBuffer value)
glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
public static int
b(int arg0, CharSequence arg1)
method_7293(int arg0, CharSequence arg1)
getAttribLocation(int program, CharSequence name)
glGetAttribLocation(int arg0, CharSequence arg1)
public static void
g(int arg0, int arg1)
method_7317(int arg0, int arg1)
bindFramebuffer(int target, int framebuffer)
func_153171_g(int arg0, int arg1)
public static void
h(int arg0, int arg1)
method_7319(int arg0, int arg1)
bindRenderbuffer(int target, int renderbuffer)
func_153176_h(int arg0, int arg1)
public static void
g(int arg0)
method_7316(int arg0)
deleteRenderbuffers(int renderbuffer)
func_153184_g(int arg0)
public static void
h(int arg0)
method_7318(int arg0)
deleteFramebuffers(int framebuffer)
func_153174_h(int arg0)
public static int
e()
method_7309()
genFramebuffers()
func_153165_e()
public static int
f()
method_7312()
genRenderbuffers()
func_153185_f()
public static void
a(int arg0, int arg1, int arg2, int arg3)
method_7282(int arg0, int arg1, int arg2, int arg3)
renderbufferStorage(int target, int internalFormat, int width, int height)
func_153186_a(int arg0, int arg1, int arg2, int arg3)
public static void
b(int arg0, int arg1, int arg2, int arg3)
method_7292(int arg0, int arg1, int arg2, int arg3)
framebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer)
func_153190_b(int arg0, int arg1, int arg2, int arg3)
public static int
i(int arg0)
method_7320(int arg0)
checkFramebufferStatus(int target)
func_153167_i(int arg0)
public static void
a(int arg0, int arg1, int arg2, int arg3, int arg4)
method_7283(int arg0, int arg1, int arg2, int arg3, int arg4)
framebufferTexture2D(int target, int attachment, int textTarget, int texture, int level)
func_153188_a(int arg0, int arg1, int arg2, int arg3, int arg4)
public static void
j(int arg0)
method_1762(int arg0)
activeTexture(int texture)
setActiveTexture(int arg0)
public static void
k(int arg0)
method_1764(int arg0)
clientActiveTexture(int texture)
setClientActiveTexture(int arg0)
public static void
a(int arg0, float arg1, float arg2)
method_1763(int arg0, float arg1, float arg2)
multiTexCoord2f(int texture, float s, float t)
setLightmapTextureCoords(int arg0, float arg1, float arg2)
public static void
c(int arg0, int arg1, int arg2, int arg3)
method_7300(int arg0, int arg1, int arg2, int arg3)
blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
glBlendFunc(int arg0, int arg1, int arg2, int arg3)
public static boolean
g()
method_7315()
useFbo()
isFramebufferEnabled()