net.minecraft.world.gen.structure

abstract class FortressPieces__FortressPiece

extends StructurePiece

ats
net.minecraft.class_1274
net.minecraft.world.gen.structure.FortressPieces__FortressPiece
net.minecraft.world.gen.structure.StructureNetherBridgePieces$Piece

Field summary

Modifier and TypeField
protected static final LootEntry[]
a
field_6234
LOOT_ENTRIES
field_111019_a

Constructor summary

ModifierConstructor
public ()
protected (int arg0)

Method summary

Modifier and TypeMethod
protected void
b(dh arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
protected void
a(dh arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
private int
a(List arg0)
method_4071(List arg0)
getTotalWeight(List pieceWeights)
getTotalWeight(List arg0)
private FortressPieces__FortressPiece
a(atw arg0, List arg1, List arg2, Random arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
method_4073(class_1278 arg0, List arg1, List arg2, Random arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
generateNextPiece(FortressPieces__Start startPiece, List weights, List pieces, Random random, int x, int y, int z, int facing, int generationDepth)
getNextComponent(StructureNetherBridgePieces$Start arg0, List arg1, List arg2, Random arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
private StructurePiece
a(atw arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
method_4074(class_1278 arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
generateNextPiece(FortressPieces__Start startPiece, List pieces, Random random, int x, int y, int z, int facing, int generationDepth, boolean pickCastlePiece)
getNextComponent(StructureNetherBridgePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
protected StructurePiece
a(atw arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
method_4075(class_1278 arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
generatePieceForward(FortressPieces__Start startPiece, List pieces, Random random, int offset, int yOffset, boolean pickCastlePiece)
getNextComponentNormal(StructureNetherBridgePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
protected StructurePiece
b(atw arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
method_4076(class_1278 arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
generatePieceLeft(FortressPieces__Start startPiece, List pieces, Random random, int yOffset, int offset, boolean pickCastlePiece)
getNextComponentX(StructureNetherBridgePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
protected StructurePiece
c(atw arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
method_4077(class_1278 arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
generatePieceRight(FortressPieces__Start startPiece, List pieces, Random random, int yOffset, int offset, boolean pickCastlePiece)
getNextComponentZ(StructureNetherBridgePieces$Start arg0, List arg1, Random arg2, int arg3, int arg4, boolean arg5)
protected static boolean
a(asv arg0)
method_4072(class_1251 arg0)
isValidBounds(StructureBox bounds)
isAboveGround(StructureBoundingBox arg0)