net.minecraft.world.gen.structure

abstract class StrongholdPieces__StrongholdPiece

extends StructurePiece

avc
net.minecraft.class_31
net.minecraft.world.gen.structure.StrongholdPieces__StrongholdPiece
net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold

Field summary

Modifier and TypeField
protected StrongholdPieces__StrongholdPiece__EntranceType
d
field_6236
entranceType
field_143013_d

Constructor summary

ModifierConstructor
public ()
protected (int arg0)

Method summary

Modifier and TypeMethod
protected void
a(dh arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
protected void
b(dh arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
protected void
a(ahb arg0, Random arg1, asv arg2, avd arg3, int arg4, int arg5, int arg6)
method_41(class_1150 arg0, Random arg1, class_1251 arg2, class_32 arg3, int arg4, int arg5, int arg6)
generateEntrance(World world, Random random, StructureBox bounds, StrongholdPieces__StrongholdPiece__EntranceType type, int x, int y, int z)
placeDoor(World arg0, Random arg1, StructureBoundingBox arg2, StructureStrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6)
protected StrongholdPieces__StrongholdPiece__EntranceType
a(Random arg0)
method_40(Random arg0)
pickEntranceType(Random random)
getRandomDoor(Random arg0)
protected StructurePiece
a(auz arg0, List arg1, Random arg2, int arg3, int arg4)
method_39(class_27 arg0, List arg1, Random arg2, int arg3, int arg4)
generatePieceForward(StrongholdPieces__Start startPiece, List pieces, Random random, int offset, int yOffset)
getNextComponentNormal(StructureStrongholdPieces$Stairs2 arg0, List arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
b(auz arg0, List arg1, Random arg2, int arg3, int arg4)
method_43(class_27 arg0, List arg1, Random arg2, int arg3, int arg4)
generatePieceLeft(StrongholdPieces__Start startPiece, List pieces, Random random, int yOffset, int offset)
getNextComponentX(StructureStrongholdPieces$Stairs2 arg0, List arg1, Random arg2, int arg3, int arg4)
protected StructurePiece
c(auz arg0, List arg1, Random arg2, int arg3, int arg4)
method_44(class_27 arg0, List arg1, Random arg2, int arg3, int arg4)
generatePieceRight(StrongholdPieces__Start startPiece, List pieces, Random random, int yOffset, int offset)
getNextComponentZ(StructureStrongholdPieces$Stairs2 arg0, List arg1, Random arg2, int arg3, int arg4)
protected static boolean
a(asv arg0)
method_42(class_1251 arg0)
isValidBounds(StructureBox bounds)
canStrongholdGoDeeper(StructureBoundingBox arg0)