net.minecraft.client.render.block

public class BlockModelRenderer

bgf
net.minecraft.class_2432
net.minecraft.client.render.block.BlockModelRenderer
net.minecraft.client.renderer.BlockModelRenderer

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public boolean
a(adq arg0, boq arg1, alz arg2, cj arg3, bfd arg4)
method_9962(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4)
render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder)
renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn)
public boolean
a(adq arg0, boq arg1, alz arg2, cj arg3, bfd arg4, boolean arg5)
method_9963(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5)
render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean checkShouldRenderFace)
renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
public boolean
a(adq arg0, boq arg1, afh arg2, cj arg3, bfd arg4, boolean arg5)
method_9961(class_1158 arg0, class_2528 arg1, class_197 arg2, class_2552 arg3, class_520 arg4, boolean arg5)
tesselateWithAmbientOcclusion(WorldView world, BakedModel model, Block block, BlockPos pos, BufferBuilder bufferBuilder, boolean checkShouldRenderFace)
renderModelAmbientOcclusion(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
public boolean
b(adq arg0, boq arg1, afh arg2, cj arg3, bfd arg4, boolean arg5)
method_9967(class_1158 arg0, class_2528 arg1, class_197 arg2, class_2552 arg3, class_520 arg4, boolean arg5)
tesselateWithoutAmbientOcclusion(WorldView world, BakedModel model, Block block, BlockPos pos, BufferBuilder bufferBuilder, boolean checkShouldRenderFace)
renderModelStandard(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
private void
a(adq arg0, afh arg1, cj arg2, bfd arg3, List<bgg> arg4, float[] arg5, BitSet arg6, bgf$b arg7)
method_9959(class_1158 arg0, class_197 arg1, class_2552 arg2, class_520 arg3, List<class_2437> arg4, float[] arg5, BitSet arg6, class_2432$class_2434 arg7)
tesselateFaceWithAmbientOcclusion(WorldView world, Block block, BlockPos pos, BufferBuilder bufferBuilder, List<BakedQuad> quads, float[] faceShape, BitSet shapeState, BlockModelRenderer$AmbientOcclusionFace face)
renderModelAmbientOcclusionQuads(IBlockAccess blockAccessIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, List<BakedQuad> listQuadsIn, float[] quadBounds, BitSet boundsFlags, BlockModelRenderer$AmbientOcclusionFace aoFaceIn)
private void
a(afh arg0, int[] arg1, cq arg2, float[] arg3, BitSet arg4)
method_9964(class_197 arg0, int[] arg1, class_1354 arg2, float[] arg3, BitSet arg4)
computeFaceShape(Block block, int[] vertices, Direction face, float[] faceShape, BitSet shapeState)
fillQuadBounds(Block blockIn, int[] vertexData, EnumFacing facingIn, float[] quadBounds, BitSet boundsFlags)
private void
a(adq arg0, afh arg1, cj arg2, cq arg3, int arg4, boolean arg5, bfd arg6, List<bgg> arg7, BitSet arg8)
method_9960(class_1158 arg0, class_197 arg1, class_2552 arg2, class_1354 arg3, int arg4, boolean arg5, class_520 arg6, List<class_2437> arg7, BitSet arg8)
tesselateFaceWithoutAmbientOcclusion(WorldView world, Block block, BlockPos pos, Direction face, int lightColor, boolean computeShape, BufferBuilder bufferBuilder, List<BakedQuad> quads, BitSet shapeState)
renderModelStandardQuads(IBlockAccess blockAccessIn, Block blockIn, BlockPos blockPosIn, EnumFacing faceIn, int brightnessIn, boolean ownBrightness, WorldRenderer worldRendererIn, List<BakedQuad> listQuadsIn, BitSet boundsFlags)
public void
a(boq arg0, float arg1, float arg2, float arg3, float arg4)
method_9965(class_2528 arg0, float arg1, float arg2, float arg3, float arg4)
render(BakedModel model, float brightness, float r, float g, float b)
renderModelBrightnessColor(IBakedModel bakedModel, float arg1, float red, float green, float blue)
public void
a(boq arg0, alz arg1, float arg2, boolean arg3)
method_9966(class_2528 arg0, class_2232 arg1, float arg2, boolean arg3)
render(BakedModel model, BlockState state, float brightness, boolean skipColor)
renderModelBrightness(IBakedModel model, IBlockState arg1, float brightness, boolean arg3)
private void
a(float arg0, float arg1, float arg2, float arg3, List<bgg> arg4)
method_9958(float arg0, float arg1, float arg2, float arg3, List<class_2437> arg4)
renderQuads(float brightness, float r, float g, float b, List<BakedQuad> quads)
renderModelBrightnessColorQuads(float brightness, float red, float green, float blue, List<BakedQuad> listQuads)