| public boolean | | a(adq arg0, boq arg1, alz arg2, cj arg3, bfd arg4) | | method_9962(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4) | | render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder) | | renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn) |
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| public boolean | | a(adq arg0, boq arg1, alz arg2, cj arg3, bfd arg4, boolean arg5) | | method_9963(class_1158 arg0, class_2528 arg1, class_2232 arg2, class_2552 arg3, class_520 arg4, boolean arg5) | | render(WorldView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder bufferBuilder, boolean checkShouldRenderFace) | | renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides) |
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| public boolean | | a(adq arg0, boq arg1, afh arg2, cj arg3, bfd arg4, boolean arg5) | | method_9961(class_1158 arg0, class_2528 arg1, class_197 arg2, class_2552 arg3, class_520 arg4, boolean arg5) | | tesselateWithAmbientOcclusion(WorldView world, BakedModel model, Block block, BlockPos pos, BufferBuilder bufferBuilder, boolean checkShouldRenderFace) | | renderModelAmbientOcclusion(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides) |
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| public boolean | | b(adq arg0, boq arg1, afh arg2, cj arg3, bfd arg4, boolean arg5) | | method_9967(class_1158 arg0, class_2528 arg1, class_197 arg2, class_2552 arg3, class_520 arg4, boolean arg5) | | tesselateWithoutAmbientOcclusion(WorldView world, BakedModel model, Block block, BlockPos pos, BufferBuilder bufferBuilder, boolean checkShouldRenderFace) | | renderModelStandard(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides) |
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| private void | | a(adq arg0, afh arg1, cj arg2, bfd arg3, List<bgg> arg4, float[] arg5, BitSet arg6, bgf$b arg7) | | method_9959(class_1158 arg0, class_197 arg1, class_2552 arg2, class_520 arg3, List<class_2437> arg4, float[] arg5, BitSet arg6, class_2432$class_2434 arg7) | | tesselateFaceWithAmbientOcclusion(WorldView world, Block block, BlockPos pos, BufferBuilder bufferBuilder, List<BakedQuad> quads, float[] faceShape, BitSet shapeState, BlockModelRenderer$AmbientOcclusionFace face) | | renderModelAmbientOcclusionQuads(IBlockAccess blockAccessIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, List<BakedQuad> listQuadsIn, float[] quadBounds, BitSet boundsFlags, BlockModelRenderer$AmbientOcclusionFace aoFaceIn) |
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| private void | | a(afh arg0, int[] arg1, cq arg2, float[] arg3, BitSet arg4) | | method_9964(class_197 arg0, int[] arg1, class_1354 arg2, float[] arg3, BitSet arg4) | | computeFaceShape(Block block, int[] vertices, Direction face, float[] faceShape, BitSet shapeState) | | fillQuadBounds(Block blockIn, int[] vertexData, EnumFacing facingIn, float[] quadBounds, BitSet boundsFlags) |
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| private void | | a(adq arg0, afh arg1, cj arg2, cq arg3, int arg4, boolean arg5, bfd arg6, List<bgg> arg7, BitSet arg8) | | method_9960(class_1158 arg0, class_197 arg1, class_2552 arg2, class_1354 arg3, int arg4, boolean arg5, class_520 arg6, List<class_2437> arg7, BitSet arg8) | | tesselateFaceWithoutAmbientOcclusion(WorldView world, Block block, BlockPos pos, Direction face, int lightColor, boolean computeShape, BufferBuilder bufferBuilder, List<BakedQuad> quads, BitSet shapeState) | | renderModelStandardQuads(IBlockAccess blockAccessIn, Block blockIn, BlockPos blockPosIn, EnumFacing faceIn, int brightnessIn, boolean ownBrightness, WorldRenderer worldRendererIn, List<BakedQuad> listQuadsIn, BitSet boundsFlags) |
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| public void | | a(boq arg0, float arg1, float arg2, float arg3, float arg4) | | method_9965(class_2528 arg0, float arg1, float arg2, float arg3, float arg4) | | render(BakedModel model, float brightness, float r, float g, float b) | | renderModelBrightnessColor(IBakedModel bakedModel, float arg1, float red, float green, float blue) |
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| public void | | a(boq arg0, alz arg1, float arg2, boolean arg3) | | method_9966(class_2528 arg0, class_2232 arg1, float arg2, boolean arg3) | | render(BakedModel model, BlockState state, float brightness, boolean skipColor) | | renderModelBrightness(IBakedModel model, IBlockState arg1, float brightness, boolean arg3) |
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| private void | | a(float arg0, float arg1, float arg2, float arg3, List<bgg> arg4) | | method_9958(float arg0, float arg1, float arg2, float arg3, List<class_2437> arg4) | | renderQuads(float brightness, float r, float g, float b, List<BakedQuad> quads) | | renderModelBrightnessColorQuads(float brightness, float red, float green, float blue, List<BakedQuad> listQuads) |
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