| public void | | a(we arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | method_4357(class_982 arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | render(ZombieEntity entity, double dx, double dy, double dz, float yaw, float tickDelta) | | doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks) |
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| protected void | | a(we arg0, float arg1, float arg2, float arg3) | | method_4359(class_982 arg0, float arg1, float arg2, float arg3) | | applyRotation(ZombieEntity entity, float bob, float bodyYaw, float tickDelta) | | rotateCorpse(EntityZombie bat, float arg1, float arg2, float partialTicks) |
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