net.minecraft.client.render.model.entity

public class HumanoidModel

extends Model

bbj
net.minecraft.class_440
net.minecraft.client.render.model.entity.HumanoidModel
net.minecraft.client.model.ModelBiped

Field summary

Modifier and TypeField
public ModelPart
e
field_1473
head
bipedHead
public ModelPart
f
field_1474
hat
bipedHeadwear
public ModelPart
g
field_1475
body
bipedBody
public ModelPart
h
field_10556
rightArm
bipedRightArm
public ModelPart
i
field_10557
leftArm
bipedLeftArm
public ModelPart
j
field_10558
rightLeg
bipedRightLeg
public ModelPart
k
field_10559
leftLeg
bipedLeftLeg
public int
l
field_1482
itemInLeftHand
heldItemLeft
public int
m
field_1483
itemInRightHand
heldItemRight
public boolean
n
field_1484
sneaking
isSneak
public boolean
o
field_1485
aimingBow
aimedBow

Constructor summary

ModifierConstructor
public ()
public (float reduction)
public (float reduction, float pivotPoint, int textureWidth, int textureHeight)

Method summary

Modifier and TypeMethod
public void
a(pk arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_1176(class_864 arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(Entity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(Entity arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
a(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, pk arg6)
method_1173(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, class_864 arg6)
setupAnimation(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Entity arg6)
setRotationAngles(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Entity arg6)
public void
a(bbo arg0)
method_9638(class_444 arg0)
copyPropertiesFrom(Model arg0)
setModelAttributes(ModelBase arg0)
public void
a(boolean arg0)
method_9637(boolean arg0)
setVisible(boolean visible)
setInvisible(boolean invisible)
public void
a(float arg0)
method_9636(float arg0)
translateRightArm(float scale)
postRenderArm(float scale)