net.minecraft.client.render.world

public class CompiledChunk

bhq
net.minecraft.class_2478
net.minecraft.client.render.world.CompiledChunk
net.minecraft.client.renderer.chunk.CompiledChunk

Field summary

Modifier and TypeField
public static final CompiledChunk
a
field_11061
UNCOMPILED
DUMMY
private final boolean[]
b
field_11062
blocks
layersUsed
private final boolean[]
c
field_11063
layers
layersStarted
private boolean
d
field_11064
empty
empty
private final List<BlockEntity>
e
field_11065
renderableBlockEntities
tileEntities
private OcclusionData
f
field_11066
occlusion
setVisibility
private BufferBuilder$State
g
field_11067
transparencyState
state

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public boolean
a()
method_10142()
isEmpty()
isEmpty()
protected void
a(adf arg0)
method_10143(class_2165 arg0)
setBlock(BlockLayer layer)
setLayerUsed(EnumWorldBlockLayer layer)
public boolean
b(adf arg0)
method_10149(class_2165 arg0)
hasBlock(BlockLayer layer)
isLayerEmpty(EnumWorldBlockLayer layer)
public void
c(adf arg0)
method_10151(class_2165 arg0)
setLayer(BlockLayer layer)
setLayerStarted(EnumWorldBlockLayer layer)
public boolean
d(adf arg0)
method_10152(class_2165 arg0)
hasLayer(BlockLayer layer)
isLayerStarted(EnumWorldBlockLayer layer)
public List<BlockEntity>
b()
method_10148()
getRenderableBlockEntities()
getTileEntities()
public void
a(akw arg0)
method_10144(class_226 arg0)
addRenderableBlockEntity(BlockEntity blockEntity)
addTileEntity(TileEntity tileEntityIn)
public boolean
a(cq arg0, cq arg1)
method_10147(class_1354 arg0, class_1354 arg1)
isVisible(Direction from, Direction to)
isVisible(EnumFacing facing, EnumFacing facing2)
public void
a(bhx arg0)
method_10146(class_2485 arg0)
setOcclusionData(OcclusionData occlusion)
setVisibility(SetVisibility visibility)
public BufferBuilder$State
c()
method_10150()
getTransparencyState()
getState()
public void
a(bfd$a arg0)
method_10145(class_520$class_2394 arg0)
setTransparencyState(BufferBuilder$State state)
setState(WorldRenderer$State stateIn)