| public Vec3d | | a() | | method_607() | | normalize() | | normalize() |
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| public double | |
| public Vec3d | |
| public Vec3d | | a(double arg0, double arg1, double arg2) | | method_9345(double arg0, double arg1, double arg2) | | subtract(double x, double y, double z) | | subtract(double x, double y, double z) |
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| public Vec3d | |
| public Vec3d | | b(double arg0, double arg1, double arg2) | | method_6611(double arg0, double arg1, double arg2) | | add(double x, double y, double z) | | addVector(double x, double y, double z) |
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| public double | |
| public double | | b() | | method_612() | | length() | | lengthVector() |
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| public Vec3d | | a(aui arg0, double arg1) | | method_611(class_236 arg0, double arg1) | | intermediateWithX(Vec3d vec, double x) | | getIntermediateWithXValue(Vec3 vec, double x) |
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| public Vec3d | | b(aui arg0, double arg1) | | method_616(class_236 arg0, double arg1) | | intermediateWithY(Vec3d vec, double y) | | getIntermediateWithYValue(Vec3 vec, double y) |
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| public Vec3d | | c(aui arg0, double arg1) | | method_619(class_236 arg0, double arg1) | | intermediateWithZ(Vec3d vec, double z) | | getIntermediateWithZValue(Vec3 vec, double z) |
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| public Vec3d | | a(float arg0) | | method_9346(float arg0) | | rotateX(float angle) | | rotatePitch(float pitch) |
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| public Vec3d | | b(float arg0) | | method_9347(float arg0) | | rotateY(float angle) | | rotateYaw(float yaw) |
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| public Vec3d | |
| public Vec3d | |
| public double | |