| public Biome | |
| public Biome[] | | a(ady[] arg0, int arg1, int arg2, int arg3, int arg4) | | method_3857(class_1170[] arg0, int arg1, int arg2, int arg3, int arg4) | | getNoiseBiomes(Biome[] arg0, int arg1, int arg2, int arg3, int arg4) | | getBiomesForGeneration(BiomeGenBase[] arg0, int arg1, int arg2, int arg3, int arg4) |
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| public float[] | | a(float[] arg0, int arg1, int arg2, int arg3, int arg4) | | method_3856(float[] arg0, int arg1, int arg2, int arg3, int arg4) | | getDownfalls(float[] arg0, int arg1, int arg2, int arg3, int arg4) | | getRainfall(float[] arg0, int arg1, int arg2, int arg3, int arg4) |
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| public Biome[] | | b(ady[] arg0, int arg1, int arg2, int arg3, int arg4) | | method_3861(class_1170[] arg0, int arg1, int arg2, int arg3, int arg4) | | getBiomes(Biome[] arg0, int arg1, int arg2, int arg3, int arg4) | | loadBlockGeneratorData(BiomeGenBase[] arg0, int arg1, int arg2, int arg3, int arg4) |
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| public Biome[] | | a(ady[] arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) | | method_3858(class_1170[] arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) | | getBiomes(Biome[] arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) | | getBiomeGenAt(BiomeGenBase[] arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) |
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| public BlockPos | | a(int arg0, int arg1, int arg2, List<ady> arg3, Random arg4) | | method_3855(int arg0, int arg1, int arg2, List<class_1170> arg3, Random arg4) | | findBiome(int arg0, int arg1, int arg2, List<Biome> arg3, Random arg4) | | findBiomePosition(int arg0, int arg1, int arg2, List<BiomeGenBase> arg3, Random arg4) |
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| public boolean | | a(int arg0, int arg1, int arg2, List<ady> arg3) | | method_3854(int arg0, int arg1, int arg2, List<class_1170> arg3) | | isBiomeWithin(int arg0, int arg1, int arg2, List<Biome> arg3) | | areBiomesViable(int arg0, int arg1, int arg2, List<BiomeGenBase> arg3) |
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