net.minecraft.world.gen.chunk

public class DebugChunkGenerator

implements ChunkSource

anu
net.minecraft.class_2256
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.world.gen.ChunkProviderDebug

Field summary

Modifier and TypeField
private static final List<BlockState>
a
field_10119
BLOCK_STATES
field_177464_a
private static final int
b
field_10120
GRID_LENGTH
field_177462_b
private static final int
c
field_10121
GRID_WIDTH
field_181039_c
private final World
d
field_10122
world
world

Constructor summary

ModifierConstructor
public (World world)

Method summary

Modifier and TypeMethod
public WorldChunk
d(int arg0, int arg1)
method_3873(int arg0, int arg1)
getChunk(int arg0, int arg1)
provideChunk(int arg0, int arg1)
public static BlockState
b(int arg0, int arg1)
method_9190(int arg0, int arg1)
getBlockState(int x, int z)
func_177461_b(int arg0, int arg1)
public boolean
a(int arg0, int arg1)
method_3864(int arg0, int arg1)
hasChunk(int arg0, int arg1)
chunkExists(int arg0, int arg1)
public void
a(amv arg0, int arg1, int arg2)
method_3867(class_1193 arg0, int arg1, int arg2)
populateChunk(ChunkSource arg0, int arg1, int arg2)
populate(IChunkProvider arg0, int arg1, int arg2)
public boolean
a(amv arg0, amy arg1, int arg2, int arg3)
method_9122(class_1193 arg0, class_1196 arg1, int arg2, int arg3)
populateChunkAfterTerrain(ChunkSource arg0, WorldChunk arg1, int arg2, int arg3)
populateChunk(IChunkProvider arg0, Chunk arg1, int arg2, int arg3)
public boolean
a(boolean arg0, nu arg1)
method_3868(boolean arg0, class_841 arg1)
save(boolean arg0, ProgressListener arg1)
saveChunks(boolean arg0, IProgressUpdate arg1)
public void
c()
method_4727()
flush()
saveExtraData()
public boolean
d()
method_3869()
tick()
unloadQueuedChunks()
public boolean
e()
method_3870()
shouldSave()
canSave()
public String
f()
method_3872()
getDebugInfo()
makeString()
public List<Biome$SpawnEntry>
a(pt arg0, cj arg1)
method_9124(class_872 arg0, class_2552 arg1)
getSpawnEntries(MobCategory arg0, BlockPos arg1)
getPossibleCreatures(EnumCreatureType arg0, BlockPos arg1)
public BlockPos
a(adm arg0, String arg1, cj arg2)
method_3866(class_1150 arg0, String arg1, class_2552 arg2)
findNearestStructure(World arg0, String arg1, BlockPos arg2)
getStrongholdGen(World arg0, String arg1, BlockPos arg2)
public int
g()
method_3874()
size()
getLoadedChunkCount()
public void
a(amy arg0, int arg1, int arg2)
method_4702(class_1196 arg0, int arg1, int arg2)
placeStructures(WorldChunk arg0, int arg1, int arg2)
recreateStructures(Chunk arg0, int arg1, int arg2)
public WorldChunk
a(cj arg0)
method_9123(class_2552 arg0)
getChunk(BlockPos arg0)
provideChunk(BlockPos arg0)