net.minecraft.world.gen.chunk

public class NetherChunkGenerator

implements ChunkSource

anw
net.minecraft.class_1214
net.minecraft.world.gen.chunk.NetherChunkGenerator
net.minecraft.world.gen.ChunkProviderHell

Field summary

Modifier and TypeField
private final World
h
field_4812
world
worldObj
private final boolean
i
field_10125
placeStructures
field_177466_i
private final Random
j
field_4806
random
hellRNG
private double[]
k
field_4814
sandBuffer
slowsandNoise
private double[]
l
field_4815
gravelBuffer
gravelNoise
private double[]
m
field_4816
depthBuffer
netherrackExclusivityNoise
private double[]
n
field_4813
heightMap
noiseField
private final PerlinNoise
o
field_4807
minLimitPerlinNoise
netherNoiseGen1
private final PerlinNoise
p
field_4808
maxLimitPerlinNoise
netherNoiseGen2
private final PerlinNoise
q
field_4809
perlinNoise1
netherNoiseGen3
private final PerlinNoise
r
field_4810
perlinNoise2
slowsandGravelNoiseGen
private final PerlinNoise
s
field_4811
perlinNoise3
netherrackExculsivityNoiseGen
public final PerlinNoise
a
field_4798
scaleNoise
netherNoiseGen6
public final PerlinNoise
b
field_4799
depthNoise
netherNoiseGen7
private final FirePatchFeature
t
field_10126
firePatch
field_177470_t
private final UpsideDownGlowstoneClusterFeature
u
field_10127
upsideDownGlowstoneCluster
field_177469_u
private final GlowstoneClusterFeature
v
field_10128
glowstoneCluster
field_177468_v
private final Feature
w
field_10129
quartzOreVein
field_177467_w
private final LiquidPocketFeature
x
field_10130
enclosedLavaPocket
field_177473_x
private final LiquidPocketFeature
y
field_10131
exposableLavaPocket
field_177472_y
private final PlantFeature
z
field_10132
brownMushroom
field_177471_z
private final PlantFeature
A
field_10124
redMushroom
field_177465_A
private final FortressStructure
B
field_4800
fortress
genNetherBridge
private final Generator
C
field_4817
cave
netherCaveGenerator
double[]
c
field_4801
perlinNoiseBuffer
noiseData1
double[]
d
field_4802
minLimitPerlinNoiseBuffer
noiseData2
double[]
e
field_4803
maxLimitPerlinNoiseBuffer
noiseData3
double[]
f
field_4804
scaleNoiseBuffer
noiseData4
double[]
g
field_4805
depthNoiseBuffer
noiseData5

Constructor summary

ModifierConstructor
public (World world, boolean placeStructures, long seed)

Method summary

Modifier and TypeMethod
public void
a(int arg0, int arg1, ans arg2)
method_9191(int arg0, int arg1, class_2252 arg2)
buildTerrain(int chunkX, int chunkZ, ProtoChunk blocks)
func_180515_a(int arg0, int arg1, ChunkPrimer arg2)
public void
b(int arg0, int arg1, ans arg2)
method_9192(int arg0, int arg1, class_2252 arg2)
buildSurfaces(int chunkX, int chunkZ, ProtoChunk blocks)
func_180516_b(int arg0, int arg1, ChunkPrimer arg2)
public WorldChunk
d(int arg0, int arg1)
method_3873(int arg0, int arg1)
getChunk(int arg0, int arg1)
provideChunk(int arg0, int arg1)
private double[]
a(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
method_3999(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
generateHeightMap(double[] heightMap, int x, int y, int z, int sizeX, int sizeY, int sizeZ)
initializeNoiseField(double[] arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
public boolean
a(int arg0, int arg1)
method_3864(int arg0, int arg1)
hasChunk(int arg0, int arg1)
chunkExists(int arg0, int arg1)
public void
a(amv arg0, int arg1, int arg2)
method_3867(class_1193 arg0, int arg1, int arg2)
populateChunk(ChunkSource arg0, int arg1, int arg2)
populate(IChunkProvider arg0, int arg1, int arg2)
public boolean
a(amv arg0, amy arg1, int arg2, int arg3)
method_9122(class_1193 arg0, class_1196 arg1, int arg2, int arg3)
populateChunkAfterTerrain(ChunkSource arg0, WorldChunk arg1, int arg2, int arg3)
populateChunk(IChunkProvider arg0, Chunk arg1, int arg2, int arg3)
public boolean
a(boolean arg0, nu arg1)
method_3868(boolean arg0, class_841 arg1)
save(boolean arg0, ProgressListener arg1)
saveChunks(boolean arg0, IProgressUpdate arg1)
public void
c()
method_4727()
flush()
saveExtraData()
public boolean
d()
method_3869()
tick()
unloadQueuedChunks()
public boolean
e()
method_3870()
shouldSave()
canSave()
public String
f()
method_3872()
getDebugInfo()
makeString()
public List<Biome$SpawnEntry>
a(pt arg0, cj arg1)
method_9124(class_872 arg0, class_2552 arg1)
getSpawnEntries(MobCategory arg0, BlockPos arg1)
getPossibleCreatures(EnumCreatureType arg0, BlockPos arg1)
public BlockPos
a(adm arg0, String arg1, cj arg2)
method_3866(class_1150 arg0, String arg1, class_2552 arg2)
findNearestStructure(World arg0, String arg1, BlockPos arg2)
getStrongholdGen(World arg0, String arg1, BlockPos arg2)
public int
g()
method_3874()
size()
getLoadedChunkCount()
public void
a(amy arg0, int arg1, int arg2)
method_4702(class_1196 arg0, int arg1, int arg2)
placeStructures(WorldChunk arg0, int arg1, int arg2)
recreateStructures(Chunk arg0, int arg1, int arg2)
public WorldChunk
a(cj arg0)
method_9123(class_2552 arg0)
getChunk(BlockPos arg0)
provideChunk(BlockPos arg0)