| public static void | | a() | | method_11834() | | register() | | registerPieces() |
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| private static EndCityPieces$EndCityPiece | | b(avr$a arg0, cl arg1, String arg2, aoe arg3, boolean arg4) | | method_11839(class_2759$class_2760 arg0, class_2552 arg1, String arg2, class_2734 arg3, boolean arg4) | | createPiece(EndCityPieces$EndCityPiece start, BlockPos pos, String name, BlockRotation rotation, boolean overwrite) | | addPiece(StructureEndCityPieces$CityTemplate arg0, BlockPos arg1, String arg2, Rotation arg3, boolean arg4) |
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| public static void | | a(cl arg0, aoe arg1, List<awg> arg2, Random arg3) | | method_11837(class_2552 arg0, class_2734 arg1, List<class_34> arg2, Random arg3) | | startHouseTower(BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random) | | beginHouseTower(BlockPos arg0, Rotation arg1, List<StructureComponent> arg2, Random arg3) |
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| private static boolean | | b(avr$b arg0, int arg1, avr$a arg2, cl arg3, List<awg> arg4, Random arg5) | | method_11840(class_2759$class_1926 arg0, int arg1, class_2759$class_2760 arg2, class_2552 arg3, List<class_34> arg4, Random arg5) | | addChildren(EndCityPieces$SectionGenerator generator, int generationDepth, EndCityPieces$EndCityPiece start, BlockPos pos, List<StructurePiece> pieces, Random random) | | recursiveChildren(StructureEndCityPieces$IGenerator generator, int arg1, StructureEndCityPieces$CityTemplate arg2, BlockPos arg3, List<StructureComponent> arg4, Random arg5) |
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