| public final NbtCompound | | b() | | method_5529() | | toNbt() | | createStructureBaseNBT() |
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| protected abstract void | |
| public void | |
| protected abstract void | |
| public void | |
| public abstract boolean | |
| public StructureBox | | c() | | method_70() | | getBounds() | | getBoundingBox() |
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| public int | | d() | | method_74() | | getGenerationDepth() | | getComponentType() |
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| public static StructurePiece | |
| public BlockPos | | a() | | method_51() | | getCenterPos() | | getBoundingBoxCenter() |
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| protected boolean | |
| protected int | | a(int arg0, int arg1) | | method_53(int arg0, int arg1) | | transformX(int x, int z) | | getXWithOffset(int x, int z) |
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| protected int | | d(int arg0) | | method_52(int arg0) | | transformY(int y) | | getYWithOffset(int y) |
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| protected int | | b(int arg0, int arg1) | | method_71(int arg0, int arg1) | | transformZ(int x, int z) | | getZWithOffset(int x, int z) |
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| protected void | | a(aht arg0, ard arg1, int arg2, int arg3, int arg4, avp arg5) | | method_56(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | setBlockState(World world, BlockState state, int x, int y, int z, StructureBox bounds) | | setBlockState(World worldIn, IBlockState blockstateIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected BlockState | | a(aht arg0, int arg1, int arg2, int arg3, avp arg4) | | method_9273(class_1150 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | getBlockState(World world, int x, int y, int z, StructureBox bounds) | | getBlockStateFromPos(World worldIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected void | | a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_60(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillAir(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) | | fillWithAir(World worldIn, StructureBoundingBox structurebb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) |
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| protected void | | a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ard arg8, ard arg9, boolean arg10) | | method_62(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, class_2232 arg9, boolean arg10) | | fillWithOutline(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir) | | fillWithBlocks(World existingOnly, StructureBoundingBox boundingboxIn, int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, IBlockState boundaryBlockState, IBlockState arg9, boolean arg10) |
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| protected void | | a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, awg$a arg10) | | method_64(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, class_34$class_35 arg10) | | fill(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean avoidAir, Random random, StructurePiece$BlockPicker blocks) | | fillWithRandomizedBlocks(World blockselector, StructureBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysReplace, Random arg9, StructureComponent$BlockSelector arg10) |
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| protected void | | a(aht arg0, avp arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, ard arg10, ard arg11, boolean arg12) | | method_6569(class_1150 arg0, class_1251 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2232 arg10, class_2232 arg11, boolean arg12) | | fillRandomlyWithOutline(World world, StructureBox bounds, Random random, float threshold, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir) | | fillWithBlocksRandomly(World blockstate1, StructureBoundingBox boundingboxIn, Random rand, float chance, int minX, int minY, int minZ, int maxX, int maxY, int arg9, IBlockState arg10, IBlockState arg11, boolean arg12) |
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| protected void | | a(aht arg0, avp arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, ard arg7) | | method_65(class_1150 arg0, class_1251 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, class_2232 arg7) | | setBlockStateWithThreshold(World world, StructureBox bounds, Random random, float threshold, int x, int y, int z, BlockState state) | | randomlyPlaceBlock(World worldIn, StructureBoundingBox boundingboxIn, Random rand, float chance, int x, int y, int z, IBlockState blockstateIn) |
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| protected void | | a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ard arg8, boolean arg9) | | method_63(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, boolean arg9) | | placeUpperHemisphere(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state, boolean avoidAir) | | randomlyRareFillWithBlocks(World worldIn, StructureBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, IBlockState blockstateIn, boolean arg9) |
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| protected void | | b(aht arg0, int arg1, int arg2, int arg3, avp arg4) | | method_73(class_1150 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | fillAirColumnUp(World world, int x, int y, int z, StructureBox bounds) | | clearCurrentPositionBlocksUpwards(World worldIn, int x, int y, int z, StructureBoundingBox structurebb) |
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| protected void | | b(aht arg0, ard arg1, int arg2, int arg3, int arg4, avp arg5) | | method_72(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | fillColumnDown(World world, BlockState state, int x, int y, int z, StructureBox bounds) | | replaceAirAndLiquidDownwards(World worldIn, IBlockState blockstateIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected boolean | | a(aht arg0, avp arg1, Random arg2, int arg3, int arg4, int arg5, kl arg6) | | method_11852(class_1150 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1653 arg6) | | placeChestWithLoot(World world, StructureBox box, Random random, int x, int y, int z, Identifier lootTable) | | generateChest(World worldIn, StructureBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot) |
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| protected boolean | | a(aht arg0, avp arg1, Random arg2, int arg3, int arg4, int arg5, cs arg6, kl arg7) | | method_11851(class_1150 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, class_1653 arg7) | | placeDispenserWithLoot(World world, StructureBox box, Random random, int x, int y, int z, Direction facing, Identifier lootTable) | | createDispenser(World arg0, StructureBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, ResourceLocation arg7) |
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| protected void | | a(aht arg0, avp arg1, Random arg2, int arg3, int arg4, int arg5, cs arg6) | | method_67(class_1150 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6) | | placeWoodenDoor(World world, StructureBox bounds, Random random, int x, int y, int z, Direction facing) | | placeDoorCurrentPosition(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, EnumFacing facing) |
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| public void | | a(int arg0, int arg1, int arg2) | | method_9272(int arg0, int arg1, int arg2) | | move(int dx, int dy, int dz) | | offset(int x, int y, int z) |
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| public Direction | | e() | | method_11854() | | getFacing() | | getCoordBaseMode() |
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| public void | |