| protected void | |
| protected void | |
| protected void | | a(aht arg0, Random arg1, avp arg2, awc$p$a arg3, int arg4, int arg5, int arg6) | | method_41(class_1150 arg0, Random arg1, class_1251 arg2, class_11$class_31$class_32 arg3, int arg4, int arg5, int arg6) | | generateEntrance(World world, Random random, StructureBox bounds, StrongholdPieces$StrongholdPiece$EntranceType type, int x, int y, int z) | | placeDoor(World worldIn, Random arg1, StructureBoundingBox arg2, StructureStrongholdPieces$Stronghold$Door arg3, int arg4, int arg5, int arg6) |
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| protected StrongholdPieces$StrongholdPiece$EntranceType | |
| protected StructurePiece | | a(awc$m arg0, List<awg> arg1, Random arg2, int arg3, int arg4) | | method_39(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4) | | generatePieceForward(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int offset, int yOffset) | | getNextComponentNormal(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4) |
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| protected StructurePiece | | b(awc$m arg0, List<awg> arg1, Random arg2, int arg3, int arg4) | | method_9265(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4) | | generatePieceLeft(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | getNextComponentX(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4) |
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| protected StructurePiece | | c(awc$m arg0, List<awg> arg1, Random arg2, int arg3, int arg4) | | method_9266(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4) | | generatePieceRight(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | getNextComponentZ(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4) |
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| protected static boolean | |