| protected void | |
| protected void | |
| protected StructurePiece | | a(awk$k arg0, List<awg> arg1, Random arg2, int arg3, int arg4) | | method_9280(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4) | | generatePieceLeft(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | getNextComponentNN(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int arg3, int arg4) |
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| protected StructurePiece | | b(awk$k arg0, List<awg> arg1, Random arg2, int arg3, int arg4) | | method_9282(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4) | | generatePieceRight(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset) | | getNextComponentPP(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int arg3, int arg4) |
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| protected int | |
| protected static boolean | |
| protected void | | a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5) | | method_109(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5) | | spawnVillagers(World world, StructureBox bounds, int x, int y, int z, int max) | | spawnVillagers(World worldIn, StructureBoundingBox structurebb, int x, int y, int z, int count) |
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| protected int | | c(int arg0, int arg1) | | method_111(int arg0, int arg1) | | getVillagerProfession(int index, int profession) | | chooseProfession(int villagersSpawnedIn, int currentVillagerProfession) |
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| protected BlockState | |
| protected void | | a(aht arg0, ard arg1, int arg2, int arg3, int arg4, avp arg5) | | method_56(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | setBlockState(World arg0, BlockState arg1, int arg2, int arg3, int arg4, StructureBox arg5) | | setBlockState(World arg0, IBlockState arg1, int arg2, int arg3, int arg4, StructureBoundingBox arg5) |
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| protected void | | a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ard arg8, ard arg9, boolean arg10) | | method_62(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, class_2232 arg9, boolean arg10) | | fillWithOutline(World arg0, StructureBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10) | | fillWithBlocks(World arg0, StructureBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IBlockState arg8, IBlockState arg9, boolean arg10) |
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| protected void | | b(aht arg0, ard arg1, int arg2, int arg3, int arg4, avp arg5) | | method_72(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | fillColumnDown(World arg0, BlockState arg1, int arg2, int arg3, int arg4, StructureBox arg5) | | replaceAirAndLiquidDownwards(World arg0, IBlockState arg1, int arg2, int arg3, int arg4, StructureBoundingBox arg5) |
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| protected void | | a(boolean arg0) | | method_9281(boolean arg0) | | setDesert(boolean desert) | | setIsDesertVillage(boolean isInDesert) |
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