net.minecraft.world.gen.structure

abstract class VillagePieces$VillagePiece

extends StructurePiece

awk$n
net.minecraft.class_39$class_53
net.minecraft.world.gen.structure.VillagePieces$VillagePiece
net.minecraft.world.gen.structure.StructureVillagePieces$Village

Field summary

Modifier and TypeField
protected int
h
field_6249
hpos
averageGroundLvl
private int
a
field_101
villageCount
villagersSpawned
private boolean
b
field_6248
desert
isDesertVillage

Constructor summary

ModifierConstructor
public ()
protected (VillagePieces$Start startPiece, int generationDepth)

Method summary

Modifier and TypeMethod
protected void
a(dq arg0)
method_5528(class_322 arg0)
writeNbt(NbtCompound arg0)
writeStructureToNBT(NBTTagCompound arg0)
protected void
b(dq arg0)
method_5530(class_322 arg0)
readNbt(NbtCompound arg0)
readStructureFromNBT(NBTTagCompound arg0)
protected StructurePiece
a(awk$k arg0, List<awg> arg1, Random arg2, int arg3, int arg4)
method_9280(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceLeft(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
getNextComponentNN(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int arg3, int arg4)
protected StructurePiece
b(awk$k arg0, List<awg> arg1, Random arg2, int arg3, int arg4)
method_9282(class_39$class_50 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4)
generatePieceRight(VillagePieces$Start startPiece, List<StructurePiece> pieces, Random random, int yOffset, int offset)
getNextComponentPP(StructureVillagePieces$Start start, List<StructureComponent> structureComponents, Random rand, int arg3, int arg4)
protected int
b(aht arg0, avp arg1)
method_113(class_1150 arg0, class_1251 arg1)
updateHeight(World world, StructureBox bounds)
getAverageGroundLevel(World worldIn, StructureBoundingBox structurebb)
protected static boolean
a(avp arg0)
method_110(class_1251 arg0)
isValidBounds(StructureBox bounds)
canVillageGoDeeper(StructureBoundingBox structurebb)
protected void
a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5)
method_109(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5)
spawnVillagers(World world, StructureBox bounds, int x, int y, int z, int max)
spawnVillagers(World worldIn, StructureBoundingBox structurebb, int x, int y, int z, int count)
protected int
c(int arg0, int arg1)
method_111(int arg0, int arg1)
getVillagerProfession(int index, int profession)
chooseProfession(int villagersSpawnedIn, int currentVillagerProfession)
protected BlockState
a(ard arg0)
method_9279(class_2232 arg0)
getBlockForVariant(BlockState block)
getBiomeSpecificBlockState(IBlockState blockstateIn)
protected void
a(aht arg0, ard arg1, int arg2, int arg3, int arg4, avp arg5)
method_56(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5)
setBlockState(World arg0, BlockState arg1, int arg2, int arg3, int arg4, StructureBox arg5)
setBlockState(World arg0, IBlockState arg1, int arg2, int arg3, int arg4, StructureBoundingBox arg5)
protected void
a(aht arg0, avp arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, ard arg8, ard arg9, boolean arg10)
method_62(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, class_2232 arg9, boolean arg10)
fillWithOutline(World arg0, StructureBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10)
fillWithBlocks(World arg0, StructureBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IBlockState arg8, IBlockState arg9, boolean arg10)
protected void
b(aht arg0, ard arg1, int arg2, int arg3, int arg4, avp arg5)
method_72(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5)
fillColumnDown(World arg0, BlockState arg1, int arg2, int arg3, int arg4, StructureBox arg5)
replaceAirAndLiquidDownwards(World arg0, IBlockState arg1, int arg2, int arg3, int arg4, StructureBoundingBox arg5)
protected void
a(boolean arg0)
method_9281(boolean arg0)
setDesert(boolean desert)
setIsDesertVillage(boolean isInDesert)