| void | |
| void | | popDebugGroup() | | popDebugGroup() | | method_1_1332() | | popDebugGroup() |
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| void | |
| void | |
| void | |
| void | |
| void | | enableScissor(int x, int y, int width, int height) | | enableScissor(int x, int y, int width, int height) | | method_1_1330(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int x, int y, int width, int height) |
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| void | | disableScissor() | | disableScissor() | | method_1_1326() | | disableScissor() |
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| void | | setVertexBuffer(int slot, GpuBuffer vertexBuffer) | | setVertexBuffer(int slot, GpuBuffer vertexBuffer) | | method_1_1338(int arg0, GpuBuffer arg1) | | setVertexBuffer(int index, GpuBuffer buffer) |
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| void | |
| void | | drawIndexed(int baseVertex, int firstIndex, int indexCount, int instanceCount) | | drawIndexed(int baseVertex, int firstIndex, int indexCount, int instanceCount) | | method_1_1328(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int baseVertex, int firstIndex, int count, int instanceCount) |
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| <T> void | | drawMultipleIndexed(Collection<RenderPass$Draw<T>> draws, GpuBuffer defaultIndexBuffer, VertexFormat$IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) | | drawMultipleIndexed(Collection<RenderPass$Draw<T>> draws, GpuBuffer defaultIndexBuffer, VertexFormat$IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) | | method_1_1329(Collection<RenderPass$class_10884<T>> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$RenderObject<T>> objects, GpuBuffer buffer, VertexFormat$IndexType indexType, Collection<String> validationSkippedUniforms, T uniformArgument) |
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| void | | draw(int firstVertex, int vertexCount) | | draw(int firstVertex, int vertexCount) | | method_1_1327(int arg0, int arg1) | | draw(int offset, int count) |
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| void | |
| boolean | | isClosed() | | isClosed() | | method_1_1331() | | isClosed() |
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