| VertexConsumer | | addVertex(float x, float y, float z) | | addVertex(float x, float y, float z) | | method_22912(float arg0, float arg1, float arg2) | | vertex(float x, float y, float z) |
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| VertexConsumer | | setColor(int r, int g, int b, int a) | | setColor(int r, int g, int b, int a) | | method_1336(int arg0, int arg1, int arg2, int arg3) | | color(int red, int green, int blue, int alpha) |
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| VertexConsumer | | setColor(int color) | | setColor(int color) | | method_39415(int arg0) | | color(int argb) |
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| VertexConsumer | | setUv(float u, float v) | | setUv(float u, float v) | | method_22913(float arg0, float arg1) | | texture(float u, float v) |
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| VertexConsumer | | setUv1(int u, int v) | | setUv1(int u, int v) | | method_60796(int arg0, int arg1) | | overlay(int u, int v) |
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| VertexConsumer | | setUv2(int u, int v) | | setUv2(int u, int v) | | method_22921(int arg0, int arg1) | | light(int u, int v) |
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| VertexConsumer | | setNormal(float x, float y, float z) | | setNormal(float x, float y, float z) | | method_22914(float arg0, float arg1, float arg2) | | normal(float x, float y, float z) |
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| VertexConsumer | | setLineWidth(float width) | | setLineWidth(float width) | | method_75298(float arg0) | | lineWidth(float width) |
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| default void | | addVertex(float x, float y, float z, int color, float u, float v, int overlayCoords, int lightCoords, float nx, float ny, float nz) | | addVertex(float x, float y, float z, int color, float u, float v, int overlayCoords, int lightCoords, float nx, float ny, float nz) | | method_23919(float arg0, float arg1, float arg2, int arg3, float arg4, float arg5, int arg6, int arg7, float arg8, float arg9, float arg10) | | vertex(float x, float y, float z, int color, float u, float v, int overlay, int light, float normalX, float normalY, float normalZ) |
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| default VertexConsumer | | setColor(float r, float g, float b, float a) | | setColor(float r, float g, float b, float a) | | method_22915(float arg0, float arg1, float arg2, float arg3) | | color(float red, float green, float blue, float alpha) |
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| default VertexConsumer | | setLight(int packedLightCoords) | | setLight(int packedLightCoords) | | method_60803(int arg0) | | light(int uv) |
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| default VertexConsumer | | setOverlay(int packedOverlayCoords) | | setOverlay(int packedOverlayCoords) | | method_22922(int arg0) | | overlay(int uv) |
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| default void | | putBlockBakedQuad(float x, float y, float z, BakedQuad quad, QuadInstance instance) | | putBlockBakedQuad(float x, float y, float z, BakedQuad quad, QuadInstance instance) | | method_1_2594(float arg0, float arg1, float arg2, class_777 arg3, class_1_382 arg4) | | quad(float x, float y, float z, BakedQuad quad, QuadShading shading) |
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| default void | |
| default VertexConsumer | | addVertex(org.joml.Vector3fc position) | | addVertex(org.joml.Vector3fc position) | | method_60830(org.joml.Vector3fc arg0) | | vertex(org.joml.Vector3fc vec) |
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| default VertexConsumer | |
| default VertexConsumer | | addVertex(PoseStack$Pose pose, float x, float y, float z) | | addVertex(PoseStack$Pose pose, float x, float y, float z) | | method_56824(class_4587$class_4665 arg0, float arg1, float arg2, float arg3) | | vertex(MatrixStack$Entry matrix, float x, float y, float z) |
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| default VertexConsumer | | addVertex(org.joml.Matrix4fc pose, float x, float y, float z) | | addVertex(org.joml.Matrix4fc pose, float x, float y, float z) | | method_22918(org.joml.Matrix4fc arg0, float arg1, float arg2, float arg3) | | vertex(org.joml.Matrix4fc matrix, float x, float y, float z) |
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| default VertexConsumer | | addVertexWith2DPose(org.joml.Matrix3x2fc pose, float x, float y) | | addVertexWith2DPose(org.joml.Matrix3x2fc pose, float x, float y) | | method_70815(org.joml.Matrix3x2fc arg0, float arg1, float arg2) | | vertex(org.joml.Matrix3x2fc matrix, float x, float y) |
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| default VertexConsumer | | setNormal(PoseStack$Pose pose, float x, float y, float z) | | setNormal(PoseStack$Pose pose, float x, float y, float z) | | method_60831(class_4587$class_4665 arg0, float arg1, float arg2, float arg3) | | normal(MatrixStack$Entry matrix, float x, float y, float z) |
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| default VertexConsumer | |