| public void | | renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, BlockStateModelSet blockStateModelSet, OutlineBufferSource outlineBufferSource, OptionsRenderState optionsState) | | renderSolid(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, BlockStateModelSet blockStateModelSet, OutlineBufferSource outlineBufferSource, OptionsRenderState optionsState) | | method_1_1210(class_11788 arg0, class_4597$class_4598 arg1, class_773 arg2, class_4618 arg3, class_1_421 arg4) | | renderOpaque(BatchingRenderCommandQueue queue, VertexConsumerProvider$Immediate vertexConsumers, BlockStateModels models, OutlineVertexConsumerProvider outlineVertexConsumers, OptionsRenderState optionsRenderState) |
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| public void | | renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, BlockStateModelSet blockStateModelSet, OutlineBufferSource outlineBufferSource, MultiBufferSource$BufferSource crumblingBufferSource, OptionsRenderState optionsState) | | renderTranslucent(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, BlockStateModelSet blockStateModelSet, OutlineBufferSource outlineBufferSource, MultiBufferSource$BufferSource crumblingBufferSource, OptionsRenderState optionsState) | | method_1_1211(class_11788 arg0, class_4597$class_4598 arg1, class_773 arg2, class_4618 arg3, class_4597$class_4598 arg4, class_1_421 arg5) | | renderBlended(BatchingRenderCommandQueue queue, VertexConsumerProvider$Immediate vertexConsumers, BlockStateModels models, OutlineVertexConsumerProvider outlineVertexConsumers, VertexConsumerProvider$Immediate vertexConsumer, OptionsRenderState optionsRenderState) |
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| private void | | renderMovingBlockSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, BlockStateModelSet blockStateModelSet, OptionsRenderState optionsState, boolean translucent) | | renderMovingBlockSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, BlockStateModelSet blockStateModelSet, OptionsRenderState optionsState, boolean translucent) | | method_1_1209(class_11788 arg0, class_4597$class_4598 arg1, class_773 arg2, class_1_421 arg3, boolean arg4) | | renderMovingBlocks(BatchingRenderCommandQueue queue, VertexConsumerProvider$Immediate vertexConsumers, BlockStateModels models, OptionsRenderState optionsRenderState, boolean blended) |
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| private static void | | putBakedQuad(PoseStack poseStack, MultiBufferSource$BufferSource bufferSource, float x, float y, float z, BakedQuad quad, QuadInstance instance, ChunkSectionLayer layer) | | putBakedQuad(PoseStack poseStack, MultiBufferSource$BufferSource bufferSource, float x, float y, float z, BakedQuad quad, QuadInstance instance, ChunkSectionLayer layer) | | method_1_2646(class_4587 arg0, class_4597$class_4598 arg1, float arg2, float arg3, float arg4, class_777 arg5, class_1_382 arg6, class_11515 arg7) | | renderQuad(MatrixStack matrices, VertexConsumerProvider$Immediate vertexConsumers, float x, float y, float z, BakedQuad bakedQuad, QuadShading shading, BlockRenderLayer layer) |
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| private void | | renderBlockModelSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, OutlineBufferSource outlineBufferSource, boolean translucent) | | renderBlockModelSubmits(SubmitNodeCollection nodeCollection, MultiBufferSource$BufferSource bufferSource, OutlineBufferSource outlineBufferSource, boolean translucent) | | method_1_1207(class_11788 arg0, class_4597$class_4598 arg1, class_4618 arg2, boolean arg3) | | renderBlockStateModels(BatchingRenderCommandQueue queue, VertexConsumerProvider$Immediate vertexConsumers, OutlineVertexConsumerProvider outlineVertexConsumers, boolean blended) |
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| private void | |
| private static void | | putPartQuads(BlockStateModelPart part, PoseStack$Pose pose, QuadInstance quadInstance, int[] tintLayers, VertexConsumer buffer, VertexConsumer outlineBuffer) | | putPartQuads(BlockStateModelPart part, PoseStack$Pose pose, QuadInstance quadInstance, int[] tintLayers, VertexConsumer buffer, VertexConsumer outlineBuffer) | | method_1_2647(class_10889 arg0, class_4587$class_4665 arg1, class_1_382 arg2, int[] arg3, class_4588 arg4, class_4588 arg5) | | renderBlockStateModelPart(BlockModelPart modelPart, MatrixStack$Entry matrix, QuadShading shading, int[] tintLayers, VertexConsumer vertexConsumer, VertexConsumer outlineVertexConsumer) |
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| private static void | | putQuad(PoseStack$Pose pose, BakedQuad quad, QuadInstance instance, int[] tintLayers, VertexConsumer buffer, VertexConsumer outlineBuffer) | | putQuad(PoseStack$Pose pose, BakedQuad quad, QuadInstance instance, int[] tintLayers, VertexConsumer buffer, VertexConsumer outlineBuffer) | | method_1_2648(class_4587$class_4665 arg0, class_777 arg1, class_1_382 arg2, int[] arg3, class_4588 arg4, class_4588 arg5) | | renderBlockStateModelQuad(MatrixStack$Entry matrix, BakedQuad quad, QuadShading shading, int[] tintLayers, VertexConsumer vertexConsumer, VertexConsumer outlineVertexConsumer) |
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