net.minecraft.client.render.entity

public class PaintingEntityRenderer

extends EntityRenderer<PaintingEntity, PaintingEntityRenderState>

net.minecraft.client.renderer.entity.PaintingRenderer
net.minecraft.client.renderer.entity.PaintingRenderer
net.minecraft.class_928
net.minecraft.client.render.entity.PaintingEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
BACK_SPRITE_LOCATION
BACK_SPRITE_LOCATION
field_61800
BACK_TEXTURE
private final SpriteAtlasTexture
paintingsAtlas
paintingsAtlas
field_61801
paintingAtlases

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public void
submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
submit(PaintingRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_4075(class_10049 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(PaintingEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public PaintingEntityRenderState
createRenderState()
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(Painting entity, PaintingRenderState state, float partialTicks)
extractRenderState(Painting entity, PaintingRenderState state, float partialTicks)
method_62499(class_1534 arg0, class_10049 arg1, float arg2)
updateRenderState(PaintingEntity arg0, PaintingEntityRenderState arg1, float arg2)
private void
renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back)
renderPainting(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, int[] lightCoordsMap, int width, int height, TextureAtlasSprite front, TextureAtlasSprite back)
method_4074(class_4587 arg0, class_11659 arg1, class_1921 arg2, int[] arg3, int arg4, int arg5, class_1058 arg6, class_1058 arg7)
renderPainting(MatrixStack matrices, OrderedRenderCommandQueue queue, RenderLayer renderLayer, int[] lightmapCoordinates, int width, int height, Sprite front, Sprite back)
private static void
vertex(PoseStack$Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords)
vertex(PoseStack$Pose pose, VertexConsumer buffer, float x, float y, float u, float v, float z, int nx, int ny, int nz, int lightCoords)
method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10)
vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light)