net.minecraft.world.gen.chunk

public class DebugChunkGenerator

extends ChunkGenerator

net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.world.gen.chunk.DebugChunkGenerator

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DebugChunkGenerator>
CODEC
CODEC
field_24768
CODEC
private static final int
BLOCK_MARGIN
BLOCK_MARGIN
field_31467
field_31467
private static final List<BlockState>
ALL_BLOCKS
ALL_BLOCKS
field_13163
BLOCK_STATES
private static final int
GRID_WIDTH
GRID_WIDTH
field_13161
X_SIDE_LENGTH
private static final int
GRID_HEIGHT
GRID_HEIGHT
field_13160
Z_SIDE_LENGTH
protected static final BlockState
AIR
AIR
field_13162
AIR
protected static final BlockState
BARRIER
BARRIER
field_13164
BARRIER
public static final int
HEIGHT
HEIGHT
field_31465
field_31465
public static final int
BARRIER_HEIGHT
BARRIER_HEIGHT
field_31466
field_31466

Constructor summary

ModifierConstructor
public (RegistryEntry$Reference<Biome> biomeEntry)

Method summary

Modifier and TypeMethod
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
codec()
codec()
method_28506()
getCodec()
public void
buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk)
buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
public void
applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager)
applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager)
method_12102(class_5281 arg0, class_2791 arg1, class_5138 arg2)
generateFeatures(StructureWorldAccess arg0, Chunk arg1, StructureAccessor arg2)
public CompletableFuture<Chunk>
fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk)
fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
public int
getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState)
getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
public VerticalBlockSample
getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState)
getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
public void
addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos)
addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
public static BlockState
getBlockStateFor(int worldX, int worldZ)
getBlockStateFor(int worldX, int worldZ)
method_12578(int arg0, int arg1)
getBlockState(int x, int z)
public void
applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk)
applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
public void
spawnOriginalMobs(WorldGenRegion worldGenRegion)
spawnOriginalMobs(WorldGenRegion worldGenRegion)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
public int
getMinY()
getMinY()
method_33730()
getMinimumY()
public int
getGenDepth()
getGenDepth()
method_12104()
getWorldHeight()
public int
getSeaLevel()
getSeaLevel()
method_16398()
getSeaLevel()