| private static AquiferSampler$FluidLevelSampler | |
| public CompletableFuture<Chunk> | | createBiomes(RandomState randomState, Blender blender, StructureManager structureManager, ChunkAccess protoChunk) | | createBiomes(RandomState randomState, Blender blender, StructureManager structureManager, ChunkAccess protoChunk) | | method_38275(class_7138 arg0, class_6748 arg1, class_5138 arg2, class_2791 arg3) | | populateBiomes(NoiseConfig arg0, Blender arg1, StructureAccessor arg2, Chunk arg3) |
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| private void | | doCreateBiomes(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess protoChunk) | | doCreateBiomes(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess protoChunk) | | method_38327(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3) | | populateBiomes(Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) |
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| private ChunkNoiseSampler | | createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState randomState) | | createNoiseChunk(ChunkAccess chunk, StructureManager structureManager, Blender blender, RandomState randomState) | | method_41537(class_2791 arg0, class_5138 arg1, class_6748 arg2, class_7138 arg3) | | createChunkNoiseSampler(Chunk chunk, StructureAccessor world, Blender blender, NoiseConfig noiseConfig) |
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| protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> | | codec() | | codec() | | method_28506() | | getCodec() |
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| public RegistryEntry<ChunkGeneratorSettings> | | generatorSettings() | | generatorSettings() | | method_41541() | | getSettings() |
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| public boolean | |
| public int | | getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState) | | getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState) | | method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4) | | getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4) |
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| public VerticalBlockSample | | getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) | | getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) | | method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3) | | getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3) |
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| public double | |
| public void | |
| private OptionalInt | | iterateNoiseColumn(LevelHeightAccessor heightAccessor, RandomState randomState, int blockX, int blockZ, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> columnReference, Predicate<BlockState> tester) | | iterateNoiseColumn(LevelHeightAccessor heightAccessor, RandomState randomState, int blockX, int blockZ, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> columnReference, Predicate<BlockState> tester) | | method_26263(class_5539 arg0, class_7138 arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<class_4966> arg4, Predicate<class_2680> arg5) | | sampleHeightmap(HeightLimitView world, NoiseConfig noiseConfig, int x, int z, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample> columnSample, Predicate<BlockState> stopPredicate) |
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| public void | | buildSurface(WorldGenRegion region, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) | | buildSurface(WorldGenRegion region, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) | | method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3) | | buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3) |
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| public void | | buildSurface(ChunkAccess protoChunk, WorldGenerationContext context, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, Registry<Biome> biomeRegistry, Blender blender) | | buildSurface(ChunkAccess protoChunk, WorldGenerationContext context, RandomState randomState, StructureManager structureManager, BiomeManager biomeManager, Registry<Biome> biomeRegistry, Blender blender) | | method_41538(class_2791 arg0, class_5868 arg1, class_7138 arg2, class_5138 arg3, class_4543 arg4, class_2378<class_1959> arg5, class_6748 arg6) | | buildSurface(Chunk chunk, HeightContext heightContext, NoiseConfig noiseConfig, StructureAccessor structureAccessor, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, Blender blender) |
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| public void | | applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) | | applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) | | method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5) | | carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5) |
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| public CompletableFuture<Chunk> | | fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) | | fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) | | method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3) | | populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3) |
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| private Chunk | | doFill(Blender blender, StructureManager structureManager, RandomState randomState, ChunkAccess centerChunk, int cellMinY, int cellCountY) | | doFill(Blender blender, StructureManager structureManager, RandomState randomState, ChunkAccess centerChunk, int cellMinY, int cellCountY) | | method_33754(class_6748 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3, int arg4, int arg5) | | populateNoise(Blender blender, StructureAccessor structureAccessor, NoiseConfig noiseConfig, Chunk chunk, int minimumCellY, int cellHeight) |
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| private BlockState | | debugPreliminarySurfaceLevel(NoiseChunk noiseChunk, int posX, int posY, int posZ, BlockState state) | | debugPreliminarySurfaceLevel(NoiseChunk noiseChunk, int posX, int posY, int posZ, BlockState state) | | method_38323(class_6568 arg0, int arg1, int arg2, int arg3, class_2680 arg4) | | getBlockState(ChunkNoiseSampler chunkNoiseSampler, int x, int y, int z, BlockState state) |
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| public int | | getGenDepth() | | getGenDepth() | | method_12104() | | getWorldHeight() |
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| public int | | getSeaLevel() | | getSeaLevel() | | method_16398() | | getSeaLevel() |
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| public int | | getMinY() | | getMinY() | | method_33730() | | getMinimumY() |
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| public void | |