| protected Set<BlockPos> | | placeGroundPatch(WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, BlockPos origin, Predicate<BlockState> replaceable, int xRadius, int zRadius) | | placeGroundPatch(WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, BlockPos origin, Predicate<BlockState> replaceable, int xRadius, int zRadius) | | method_34316(class_5281 arg0, class_5927 arg1, class_5819 arg2, class_2338 arg3, Predicate<class_2680> arg4, int arg5, int arg6) | | placeGroundAndGetPositions(StructureWorldAccess arg0, VegetationPatchFeatureConfig arg1, Random arg2, BlockPos arg3, Predicate<BlockState> arg4, int arg5, int arg6) |
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| private static boolean | | isExposed(WorldGenLevel level, Set<BlockPos> surface, BlockPos pos, BlockPos$MutableBlockPos testPos) | | isExposed(WorldGenLevel level, Set<BlockPos> surface, BlockPos pos, BlockPos$MutableBlockPos testPos) | | method_34323(class_5281 arg0, Set<class_2338> arg1, class_2338 arg2, class_2338$class_2339 arg3) | | isSolidBlockAroundPos(StructureWorldAccess world, Set<BlockPos> positions, BlockPos pos, BlockPos$Mutable mutablePos) |
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| private static boolean | | isExposedDirection(WorldGenLevel level, BlockPos pos, BlockPos$MutableBlockPos testPos, Direction direction) | | isExposedDirection(WorldGenLevel level, BlockPos pos, BlockPos$MutableBlockPos testPos, Direction direction) | | method_34322(class_5281 arg0, class_2338 arg1, class_2338$class_2339 arg2, class_2350 arg3) | | isSolidBlockSide(StructureWorldAccess world, BlockPos pos, BlockPos$Mutable mutablePos, Direction direction) |
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| protected boolean | | placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator generator, RandomSource random, BlockPos placementPos) | | placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator generator, RandomSource random, BlockPos placementPos) | | method_34315(class_5281 arg0, class_5927 arg1, class_2794 arg2, class_5819 arg3, class_2338 arg4) | | generateVegetationFeature(StructureWorldAccess arg0, VegetationPatchFeatureConfig arg1, ChunkGenerator arg2, Random arg3, BlockPos arg4) |
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