| public com.mojang.serialization.MapCodec<RespawnAnchorBlock> | | codec() | | codec() | | method_53969() | | getCodec() |
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| protected ActionResult | | useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult) | | useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult) | | method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6) | | onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6) |
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| protected ActionResult | | useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) | | useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) | | method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4) |
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| private static boolean | |
| private static boolean | |
| private static boolean | |
| private void | |
| public static boolean | |
| public static void | | charge(Entity sourceEntity, Level level, BlockPos pos, BlockState state) | | charge(Entity sourceEntity, Level level, BlockPos pos, BlockState state) | | method_26382(class_1297 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3) | | charge(Entity charger, World world, BlockPos pos, BlockState state) |
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| public void | | animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) | | animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) | | method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3) | | randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
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| protected void | |
| protected boolean | |
| public static int | |
| protected int | | getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction) | | getAnalogOutputSignal(BlockState state, Level level, BlockPos pos, Direction direction) | | method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3) | | getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2, Direction arg3) |
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| public static Optional<Vec3d> | |
| private static Optional<Vec3d> | | findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, boolean checkDangerous) | | findStandUpPosition(EntityType<?> type, CollisionGetter level, BlockPos pos, boolean checkDangerous) | | method_30842(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, boolean arg3) | | findRespawnPosition(EntityType<?> entity, CollisionView world, BlockPos pos, boolean ignoreInvalidPos) |
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| protected boolean | |