| public void | | extractBackground(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) | | extractBackground(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) | | method_25420(class_332 arg0, int arg1, int arg2, float arg3) | | renderBackground(DrawContext arg0, int arg1, int arg2, float arg3) |
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| protected void | |
| public void | | extractRenderState(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) | | extractRenderState(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) | | method_25394(class_332 arg0, int arg1, int arg2, float arg3) | | render(DrawContext arg0, int arg1, int arg2, float arg3) |
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| protected abstract Identifier | | getBackgroundTextureLocation() | | getBackgroundTextureLocation() | | method_76623() | | getTexture() |
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| protected abstract Identifier | | getSlotSpriteLocation() | | getSlotSpriteLocation() | | method_76624() | | getSlotTexture() |
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| protected abstract Identifier | | getChestSlotsSpriteLocation() | | getChestSlotsSpriteLocation() | | method_76625() | | getChestSlotsTexture() |
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| protected abstract boolean | | shouldRenderSaddleSlot() | | shouldRenderSaddleSlot() | | method_76626() | | canEquipSaddle() |
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| protected abstract boolean | | shouldRenderArmorSlot() | | shouldRenderArmorSlot() | | method_76627() | | canEquipArmor() |
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