| protected void | |
| public void | | releaseAllBuffers() | | releaseAllBuffers() | | method_3327() | | clear() |
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| private int | | getSectionIndex(int x, int y, int z) | | getSectionIndex(int x, int y, int z) | | method_3326(int arg0, int arg1, int arg2) | | getChunkIndex(int x, int y, int z) |
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| protected void | | setViewDistance(int renderDistance) | | setViewDistance(int renderDistance) | | method_3325(int arg0) | | setViewDistance(int viewDistance) |
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| public int | | getViewDistance() | | getViewDistance() | | method_52839() | | getViewDistance() |
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| public HeightLimitView | | getLevelHeightAccessor() | | getLevelHeightAccessor() | | method_52840() | | getWorld() |
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| public void | |
| public ChunkSectionPos | | getCameraSectionPos() | | getCameraSectionPos() | | method_62966() | | getSectionPos() |
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| public void | | setDirty(int sectionX, int sectionY, int sectionZ, boolean playerChanged) | | setDirty(int sectionX, int sectionY, int sectionZ, boolean playerChanged) | | method_16040(int arg0, int arg1, int arg2, boolean arg3) | | scheduleRebuild(int x, int y, int z, boolean important) |
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| protected ChunkBuilder$BuiltChunk | |
| protected ChunkBuilder$BuiltChunk | | getRenderSection(long sectionNode) | | getRenderSection(long sectionNode) | | method_62963(long arg0) | | getRenderedChunk(long sectionPos) |
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| private ChunkBuilder$BuiltChunk | | getRenderSection(int sectionX, int sectionY, int sectionZ) | | getRenderSection(int sectionX, int sectionY, int sectionZ) | | method_62964(int arg0, int arg1, int arg2) | | getRenderedChunk(int sectionX, int sectionY, int sectionZ) |
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| private boolean | | containsSection(int sectionX, int sectionY, int sectionZ) | | containsSection(int sectionX, int sectionY, int sectionZ) | | method_62965(int arg0, int arg1, int arg2) | | isSectionWithinViewDistance(int sectionX, int sectionY, int sectionZ) |
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