| private void | | submitStuckItem(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float directionX, float directionY, float directionZ, int outlineColor) | | submitStuckItem(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, float directionX, float directionY, float directionZ, int outlineColor) | | method_22130(class_4587 arg0, class_11659 arg1, int arg2, float arg3, float arg4, float arg5, int arg6) | | renderObject(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, float arg3, float directionX, float directionY, int color) |
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| public void | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) | | method_22132(class_4587 arg0, class_11659 arg1, int arg2, class_10055 arg3, float arg4, float arg5) | | render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, PlayerEntityRenderState arg3, float arg4, float arg5) |
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