| public void | | createMansion(BlockPos origin, Rotation rotation, List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, WoodlandMansionPieces$MansionGrid mansion) | | createMansion(BlockPos origin, Rotation rotation, List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, WoodlandMansionPieces$MansionGrid mansion) | | method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3) | | generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters parameters) |
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| private void | | traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, WoodlandMansionPieces$PlacementData data, WoodlandMansionPieces$SimpleGrid grid, Direction gridDirection, int startX, int startY, int endX, int endY) | | traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, WoodlandMansionPieces$PlacementData data, WoodlandMansionPieces$SimpleGrid grid, Direction gridDirection, int startX, int startY, int endX, int endY) | | method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7) | | addOuterWall(List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$GenerationPiece wallPiece, WoodlandMansionGenerator$FlagMatrix layout, Direction direction, int startI, int startJ, int endI, int endJ) |
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| private void | | createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roofOrigin, Rotation rotation, WoodlandMansionPieces$SimpleGrid grid, WoodlandMansionPieces$SimpleGrid aboveGrid) | | createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roofOrigin, Rotation rotation, WoodlandMansionPieces$SimpleGrid grid, WoodlandMansionPieces$SimpleGrid aboveGrid) | | method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4) | | addRoof(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$FlagMatrix layout, WoodlandMansionGenerator$FlagMatrix nextFloorLayout) |
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| private void | |
| private void | |
| private void | |
| private void | |
| private void | | addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, Direction doorDir, WoodlandMansionPieces$FloorRoomCollection rooms) | | addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, Direction doorDir, WoodlandMansionPieces$FloorRoomCollection rooms) | | method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4) | | addSmallRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction direction, WoodlandMansionGenerator$RoomPool pool) |
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| private void | | addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, Direction roomDir, Direction doorDir, WoodlandMansionPieces$FloorRoomCollection rooms, boolean isStairsRoom) | | addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, Direction roomDir, Direction doorDir, WoodlandMansionPieces$FloorRoomCollection rooms, boolean isStairsRoom) | | method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6) | | addMediumRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool pool, boolean staircase) |
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| private void | | addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, Direction roomDir, Direction doorDir, WoodlandMansionPieces$FloorRoomCollection rooms) | | addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, Direction roomDir, Direction doorDir, WoodlandMansionPieces$FloorRoomCollection rooms) | | method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5) | | addBigRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool pool) |
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| private void | | addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, WoodlandMansionPieces$FloorRoomCollection rooms) | | addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> pieces, BlockPos roomPos, Rotation rotation, WoodlandMansionPieces$FloorRoomCollection rooms) | | method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3) | | addBigSecretRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$RoomPool pool) |
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