| public int | |
| public static void | | updateSortKeySeed() | | updateSortKeySeed() |
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| public PolygonMode | | getPolygonMode() | | getPolygonMode() |
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| public boolean | |
| public ColorTargetState | | getColorTargetState() | | getColorTargetState() |
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| public DepthStencilState | | getDepthStencilState() | | getDepthStencilState() |
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| public Identifier | | getLocation() | | getLocation() |
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| public VertexFormat | | getVertexFormat() | | getVertexFormat() |
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| public VertexFormat$DrawMode | | getVertexFormatMode() | | getVertexFormatMode() |
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| public Identifier | | getVertexShader() | | getVertexShader() |
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| public Identifier | | getFragmentShader() | | getFragmentShader() |
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| public Defines | | getShaderDefines() | | getShaderDefines() |
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| public List<String> | | getSamplers() | | getSamplers() |
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| public List<RenderPipeline$UniformDescription> | | getUniforms() | | getUniforms() |
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| public boolean | | wantsDepthTexture() | | wantsDepthTexture() |
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| public static RenderPipeline$Builder | |