| public RenderPass | |
| public RenderPass | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) | | createRenderPass(Supplier<String> arg0, com.mojang.blaze3d.textures.GpuTextureView arg1, OptionalInt arg2, com.mojang.blaze3d.textures.GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> labelGetter, com.mojang.blaze3d.textures.GpuTextureView colorAttachment, OptionalInt clearColor, com.mojang.blaze3d.textures.GpuTextureView depthAttachment, OptionalDouble clearDepth) |
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| public void | | clearColorTexture(GpuTexture colorTexture, int clearColor) | | clearColorTexture(GpuTexture colorTexture, int clearColor) | | clearColorTexture(GpuTexture arg0, int arg1) | | clearColorTexture(GpuTexture texture, int color) |
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| public void | | clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth) | | clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) |
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| public void | | clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) | | clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorLeft, int scissorTop) |
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| public void | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | clearDepthTexture(GpuTexture arg0, double arg1) | | clearDepthTexture(GpuTexture texture, double depth) |
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| public void | |
| public GpuBuffer$MappedView | | mapBuffer(GpuBuffer buffer, boolean read, boolean write) | | mapBuffer(GpuBuffer buffer, boolean read, boolean write) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer buffer, boolean read, boolean write) |
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| public GpuBuffer$MappedView | |
| public void | |
| public void | |
| public void | | writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height, int sourceX, int sourceY) | | writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height, int sourceX, int sourceY) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows) |
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| public void | | writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage$Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage$Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | writeToTexture(GpuTexture arg0, ByteBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture target, ByteBuffer buf, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height) |
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| public void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel) |
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| public void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height) |
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| public void | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
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| public void | | presentTexture(GpuTextureView textureView) | | presentTexture(GpuTextureView textureView) | | presentTexture(com.mojang.blaze3d.textures.GpuTextureView arg0) | | presentTexture(com.mojang.blaze3d.textures.GpuTextureView texture) |
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| public GpuFence | | createFence() | | createFence() |
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| public GpuQuery | | timerQueryBegin() | | timerQueryBegin() |
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| public void | | timerQueryEnd(GpuQuery query) | | timerQueryEnd(GpuQuery query) | | timerQueryEnd(com.mojang.blaze3d.systems.GpuQuery arg0) | | timerQueryEnd(com.mojang.blaze3d.systems.GpuQuery timerQuery) |
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| private void | |
| private void | |
| private void | | verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight) | | verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight) | | verifyRegion(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | verifyRegion(GpuTexture texture, int regionX, int regionY, int regionWidth, int regionHeight) |
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