net.minecraft.block

public class DriedGhastBlock

extends HorizontalFacingBlock implements Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.DriedGhastBlock
net.minecraft.world.level.block.DriedGhastBlock
net.minecraft.class_11198
net.minecraft.block.DriedGhastBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DriedGhastBlock>
CODEC
CODEC
field_59753
CODEC
public static final int
MAX_HYDRATION_LEVEL
MAX_HYDRATION_LEVEL
field_59754
MAX_HYDRATION
public static final IntProperty
HYDRATION_LEVEL
HYDRATION_LEVEL
field_59755
HYDRATION
public static final BooleanProperty
WATERLOGGED
WATERLOGGED
field_59756
WATERLOGGED
public static final int
HYDRATION_TICK_DELAY
HYDRATION_TICK_DELAY
field_59757
HYDRATION_TICK_TIME
private static final VoxelShape
SHAPE
SHAPE
field_59758
SHAPE

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<DriedGhastBlock>
codec()
codec()
method_53969()
getCodec()
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public int
getHydrationLevel(BlockState state)
getHydrationLevel(BlockState state)
method_70748(class_2680 arg0)
getHydration(BlockState state)
private boolean
isReadyToSpawn(BlockState state)
isReadyToSpawn(BlockState state)
method_70749(class_2680 arg0)
isFullyHydrated(BlockState state)
protected void
tick(BlockState state, ServerLevel level, BlockPos position, RandomSource random)
tick(BlockState state, ServerLevel level, BlockPos position, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
private void
tickWaterlogged(BlockState state, ServerLevel level, BlockPos position, RandomSource random)
tickWaterlogged(BlockState state, ServerLevel level, BlockPos position, RandomSource random)
method_70747(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
tickHydration(BlockState state, ServerWorld world, BlockPos pos, Random random)
private void
spawnGhastling(ServerLevel level, BlockPos position, BlockState state)
spawnGhastling(ServerLevel level, BlockPos position, BlockState state)
method_70746(class_3218 arg0, class_2338 arg1, class_2680 arg2)
spawnGhastling(ServerWorld world, BlockPos pos, BlockState state)
public void
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected void
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public boolean
placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState)
placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState)
method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3)
tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
public void
setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity by, ItemStack itemStack)
setPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity by, ItemStack itemStack)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)