| public ShelfBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
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| public void | | extractRenderState(ShelfBlockEntity blockEntity, ShelfRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(ShelfBlockEntity blockEntity, ShelfRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74382(class_11597 arg0, class_11969 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(ShelfBlockEntity arg0, ShelfBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | submit(ShelfRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(ShelfRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_72956(class_11969 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(ShelfBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| private void | | submitItem(ShelfRenderState state, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int slot, float yRot) | | submitItem(ShelfRenderState state, ItemStackRenderState itemStackRenderState, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int slot, float yRot) | | method_72957(class_11969 arg0, class_10444 arg1, class_4587 arg2, class_11659 arg3, int arg4, float arg5) | | renderItem(ShelfBlockEntityRenderState state, ItemRenderState itemRenderState, MatrixStack matrices, OrderedRenderCommandQueue queue, int overlay, float rotationDegrees) |
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