| public VaultBlockEntityRenderState | | createRenderState() | | createRenderState() | | method_74335() | | createRenderState() |
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| public void | | extractRenderState(VaultBlockEntity blockEntity, VaultRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | extractRenderState(VaultBlockEntity blockEntity, VaultRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) | | method_74398(class_9199 arg0, class_11975 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) | | updateRenderState(VaultBlockEntity arg0, VaultBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
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| public void | | submit(VaultRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(VaultRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_56852(class_11975 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(VaultBlockEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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