net.minecraft.client.render.block.model

public class CustomBlockModels

net.minecraft.client.renderer.block.BuiltInBlockModels
net.minecraft.client.renderer.block.BuiltInBlockModels
net.minecraft.class_1_417
net.minecraft.client.render.block.model.CustomBlockModels

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static void
addDefaults(BuiltInBlockModels$Builder builder)
addDefaults(BuiltInBlockModels$Builder builder)
method_1_2741(class_1_417$class_1_418 arg0)
addCustomModels(CustomBlockModels$Builder builder)
private static void
createAir(BuiltInBlockModels$Builder builder, Block block)
createAir(BuiltInBlockModels$Builder builder, Block block)
method_1_3033(class_1_417$class_1_418 arg0, class_2248 arg1)
addAirModel(CustomBlockModels$Builder builder, Block block)
private static BlockModel$Unbaked
special(SpecialModelRenderer$Unbaked<?> model)
special(SpecialModelRenderer$Unbaked<?> model)
method_1_2789(class_10515$class_10516<?> arg0)
special(SpecialModelRenderer$Unbaked<?> modelRenderer)
private static BlockModel$Unbaked
special(SpecialModelRenderer$Unbaked<?> model, Transformation transformation)
special(SpecialModelRenderer$Unbaked<?> model, Transformation transformation)
method_1_2790(class_10515$class_10516<?> arg0, class_4590 arg1)
special(SpecialModelRenderer$Unbaked<?> modelRenderer, AffineTransformation transformation)
private static CustomBlockModels$CompoundModelFactory
createMobHead(SkullBlock$Types type)
createMobHead(SkullBlock$Types type)
method_1_2756(class_2484$class_2486 arg0)
groundSkull(SkullBlock$Type type)
private static CustomBlockModels$CompoundModelFactory
createMobWallHead(SkullBlock$Types type)
createMobWallHead(SkullBlock$Types type)
method_1_2758(class_2484$class_2486 arg0)
wallSkull(SkullBlock$Type type)
private static void
createMobHeads(BuiltInBlockModels$Builder builder, SkullBlock$Types type, Block ground, Block wall)
createMobHeads(BuiltInBlockModels$Builder builder, SkullBlock$Types type, Block ground, Block wall)
method_1_2757(class_1_417$class_1_418 arg0, class_2484$class_2486 arg1, class_2248 arg2, class_2248 arg3)
addSkullModels(CustomBlockModels$Builder builder, SkullBlock$Type skullType, Block block, Block wallBlock)
private static CustomBlockModels$CompoundModelFactory
createPlayerHead()
createPlayerHead()
method_1_2759()
groundPlayerHead()
private static CustomBlockModels$CompoundModelFactory
createPlayerWallHead()
createPlayerWallHead()
method_1_2760()
wallPlayerHead()
private static CustomBlockModels$CompoundModelFactory
createBanner(DyeColor color)
createBanner(DyeColor color)
method_1_2743(class_1767 arg0)
groundBanner(DyeColor color)
private static CustomBlockModels$CompoundModelFactory
createWallBanner(DyeColor color)
createWallBanner(DyeColor color)
method_1_2765(class_1767 arg0)
wallBanner(DyeColor color)
private static void
createBanners(BuiltInBlockModels$Builder builder, DyeColor dye, Block ground, Block wall)
createBanners(BuiltInBlockModels$Builder builder, DyeColor dye, Block ground, Block wall)
method_1_2744(class_1_417$class_1_418 arg0, class_1767 arg1, class_2248 arg2, class_2248 arg3)
addBannerModels(CustomBlockModels$Builder builder, DyeColor color, Block banner, Block wallBanner)
private static CustomBlockModels$CompoundModelFactory
createBed(DyeColor color)
createBed(DyeColor color)
method_1_2745(class_1767 arg0)
bed(DyeColor color)
private static CustomBlockModels$CompoundModelFactory
createShulkerBox()
createShulkerBox()
method_1_2761()
shulkerBox()
private static CustomBlockModels$CompoundModelFactory
createDyedShulkerBox(DyeColor color)
createDyedShulkerBox(DyeColor color)
method_1_2753(class_1767 arg0)
dyedShulkerBox(DyeColor color)
private static CustomBlockModels$CompoundModelFactory
createStandingSign(WoodType type)
createStandingSign(WoodType type)
method_1_2764(class_4719 arg0)
sign(WoodType woodType)
private static CustomBlockModels$CompoundModelFactory
createWallSign(WoodType type)
createWallSign(WoodType type)
method_1_2767(class_4719 arg0)
wallSign(WoodType woodType)
private static CustomBlockModels$CompoundModelFactory
createCeilingHangingSign(WoodType type)
createCeilingHangingSign(WoodType type)
method_1_2748(class_4719 arg0)
hangingSign(WoodType woodType)
private static CustomBlockModels$CompoundModelFactory
createWallHangingSign(WoodType type)
createWallHangingSign(WoodType type)
method_1_2766(class_4719 arg0)
wallHangingSign(WoodType woodType)
private static void
createSigns(BuiltInBlockModels$Builder builder, WoodType woodType, Block standing, Block wall, Block hanging, Block wallHanging)
createSigns(BuiltInBlockModels$Builder builder, WoodType woodType, Block standing, Block wall, Block hanging, Block wallHanging)
method_1_2762(class_1_417$class_1_418 arg0, class_4719 arg1, class_2248 arg2, class_2248 arg3, class_2248 arg4, class_2248 arg5)
addSignModels(CustomBlockModels$Builder builder, WoodType woodType, Block sign, Block wallSign, Block hangingSign, Block wallHangingSign)
private static BlockModel$Unbaked
createChest(Identifier texture, ChestType chestType, Direction facing)
createChest(Identifier texture, ChestType chestType, Direction facing)
method_1_2750(class_2960 arg0, class_2745 arg1, class_2350 arg2)
baseChest(Identifier texture, ChestType chestType, Direction facing)
private static CustomBlockModels$CompoundModelFactory
createSingletonChest(Identifier texture)
createSingletonChest(Identifier texture)
method_1_2763(class_2960 arg0)
singleChest(Identifier texture)
private static CustomBlockModels$CompoundModelFactory
createChest(MultiblockChestResources<Identifier> textures)
createChest(MultiblockChestResources<Identifier> textures)
method_1_2749(class_1_477<class_2960> arg0)
mergeableChest(ChestTextureSet<Identifier> arg0)
private static CustomBlockModels$CompoundModelFactory
createXmasChest(MultiblockChestResources<Identifier> textures)
createXmasChest(MultiblockChestResources<Identifier> textures)
method_1_2768(class_1_477<class_2960> arg0)
christianChest(ChestTextureSet<Identifier> arg0)
private static CustomBlockModels$CompoundModelFactory
createCopperGolem(WeatheringCopper$WeatherState weatherState)
createCopperGolem(WeatheringCopper$WeatherState weatherState)
method_1_2751(class_5955$class_5811 arg0)
copperGolemStatue(Oxidizable$OxidationLevel oxidationLevel)
private static CustomBlockModels$CompoundModelFactory
createDecoratedPot()
createDecoratedPot()
method_1_2752()
decoratedPot()
private static SimpleBlockModel$Unbaked
createBlockStateModelWrapper(BlockColors blockColors, BlockState blockState)
createBlockStateModelWrapper(BlockColors blockColors, BlockState blockState)
method_1_2747(class_324 arg0, class_2680 arg1)
simple(BlockColors blockColors, BlockState state)
private static CompoundBlockModel$Unbaked
combineSpecialAndBlockModels(BlockModel$Unbaked specialModel, BlockColors blockColors, BlockState blockState)
combineSpecialAndBlockModels(BlockModel$Unbaked specialModel, BlockColors blockColors, BlockState blockState)
method_1_2742(class_1_411$class_1_413 arg0, class_324 arg1, class_2680 arg2)
compound(BlockModel$Unbaked custom, BlockColors blockColors, BlockState state)
private static DispatchedBlockModel$Unbaked
createFlowerBedModel(BlockColors blockColors, BlockState blockState)
createFlowerBedModel(BlockColors blockColors, BlockState blockState)
method_1_2755(class_324 arg0, class_2680 arg1)
flowerbed(BlockColors blockColors, BlockState state)
private static BlockModel$Unbaked
createEnchantingTable()
createEnchantingTable()
method_1_2754()
enchantingTable()
private static <P extends Comparable<P>> CustomBlockModels$CompoundModelFactory
specialModelWithPropertyDispatch(Property<P> property, Function<P, BlockModel$Unbaked> blockModel)
specialModelWithPropertyDispatch(Property<P> property, Function<P, BlockModel$Unbaked> blockModel)
method_1_2791(class_2769<P> arg0, Function<P, class_1_411$class_1_413> arg1)
propertyBased(Property<P> property, Function<P, BlockModel$Unbaked> factory)
private static <P1 extends Comparable<P1>, P2 extends Comparable<P2>> CustomBlockModels$CompoundModelFactory
specialModelWithPropertyDispatch(Property<P1> property1, Property<P2> property2, BiFunction<P1, P2, BlockModel$Unbaked> blockModel)
specialModelWithPropertyDispatch(Property<P1> property1, Property<P2> property2, BiFunction<P1, P2, BlockModel$Unbaked> blockModel)
method_1_2792(class_2769<P1> arg0, class_2769<P2> arg1, BiFunction<P1, P2, class_1_411$class_1_413> arg2)
propertyBased(Property<P1> property1, Property<P2> property2, BiFunction<P1, P2, BlockModel$Unbaked> factory)
public static Map<BlockState, BlockModel$Unbaked>
createBlockModels(BlockColors blockColors)
createBlockModels(BlockColors blockColors)
method_1_2746(class_324 arg0)
createCustomBlockModels(BlockColors blockColors)