net.minecraft.structure

public class OceanMonumentGenerator$Base

extends OceanMonumentGenerator$Piece

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentPieces$MonumentBuilding
net.minecraft.class_3366$class_3374
net.minecraft.structure.OceanMonumentGenerator$Base

Field summary

Modifier and TypeField
private static final int
WIDTH
WIDTH
field_31602
SIZE_X
private static final int
HEIGHT
HEIGHT
field_31603
SIZE_Y
private static final int
DEPTH
DEPTH
field_31604
SIZE_Z
public static final int
BIOME_RANGE_CHECK
BIOME_RANGE_CHECK
field_31606
BIOME_CHECK_RADIUS
private static final int
TOP_POSITION
TOP_POSITION
field_31605
field_31605
private OceanMonumentGenerator$PieceSetting
sourceRoom
sourceRoom
field_14464
entryPieceSetting
private OceanMonumentGenerator$PieceSetting
coreRoom
coreRoom
field_14466
coreRoomPieceSetting
private final List<OceanMonumentGenerator$Piece>
childPieces
childPieces
field_14465
children

Constructor summary

ModifierConstructor
public (Random random, int x, int z, Direction orientation)
public (NbtCompound nbt)

Method summary

Modifier and TypeMethod
private List<OceanMonumentGenerator$PieceSetting>
generateRoomGraph(RandomSource random)
generateRoomGraph(RandomSource random)
method_14760(class_5819 arg0)
setupPieces(Random random)
public void
postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)
postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
private void
generateWing(boolean isFlipped, int xoff, WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateWing(boolean isFlipped, int xoff, WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14761(boolean arg0, int arg1, class_5281 arg2, class_5819 arg3, class_3341 arg4)
generateWing(boolean side, int start, StructureWorldAccess world, Random random, BlockBox box)
private void
generateEntranceArchs(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateEntranceArchs(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14763(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateEntranceArches(StructureWorldAccess world, Random random, BlockBox box)
private void
generateEntranceWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateEntranceWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14762(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateEntranceWall(StructureWorldAccess world, Random random, BlockBox box)
private void
generateRoofPiece(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateRoofPiece(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14765(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateRoof(StructureWorldAccess world, Random random, BlockBox box)
private void
generateLowerWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateLowerWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14764(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateLevelOne(StructureWorldAccess world, Random random, BlockBox box)
private void
generateMiddleWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateMiddleWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14766(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateLevelTwo(StructureWorldAccess world, Random random, BlockBox box)
private void
generateUpperWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
generateUpperWall(WorldGenLevel level, RandomSource random, BoundingBox chunkBB)
method_14767(class_5281 arg0, class_5819 arg1, class_3341 arg2)
generateLevelThree(StructureWorldAccess world, Random random, BlockBox box)