| public static void | | resetPieces() | | resetPieces() | | method_14855() | | init() |
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| private static boolean | | updatePieceWeight() | | updatePieceWeight() | | method_14852() | | checkRemainingPieces() |
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| private static StrongholdGenerator$Piece | | findAndCreatePieceFactory(Class<? extends StrongholdPieces$StrongholdPiece> pieceClass, StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int depth) | | findAndCreatePieceFactory(Class<? extends StrongholdPieces$StrongholdPiece> pieceClass, StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int depth) | | method_14847(Class<? extends class_3421$class_3437> arg0, class_6130 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7) | | createPiece(Class<? extends StrongholdGenerator$Piece> pieceType, StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation, int chainLength) |
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| private static StrongholdGenerator$Piece | | generatePieceFromSmallDoor(StrongholdPieces$StartPiece startPiece, StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int depth) | | generatePieceFromSmallDoor(StrongholdPieces$StartPiece startPiece, StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int depth) | | method_14851(class_3421$class_3434 arg0, class_6130 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7) | | pickPiece(StrongholdGenerator$Start start, StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation, int chainLength) |
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| private static StructurePiece | | generateAndAddPiece(StrongholdPieces$StartPiece startPiece, StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int depth) | | generateAndAddPiece(StrongholdPieces$StartPiece startPiece, StructurePieceAccessor structurePieceAccessor, RandomSource random, int footX, int footY, int footZ, Direction direction, int depth) | | method_14854(class_3421$class_3434 arg0, class_6130 arg1, class_5819 arg2, int arg3, int arg4, int arg5, class_2350 arg6, int arg7) | | pieceGenerator(StrongholdGenerator$Start start, StructurePiecesHolder holder, Random random, int x, int y, int z, Direction orientation, int chainLength) |
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