| public static Optional<Vec3d> | | calculateJumpVectorForAngle(Mob body, Vec3 targetPos, float maxJumpVelocity, int angle, boolean checkCollision) | | calculateJumpVectorForAngle(Mob body, Vec3 targetPos, float maxJumpVelocity, int angle, boolean checkCollision) | | method_54990(class_1308 arg0, class_243 arg1, float arg2, int arg3, boolean arg4) | | getJumpingVelocity(MobEntity entity, Vec3d jumpTarget, float maxVelocity, int angle, boolean requireClearPath) |
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| private static boolean | | isClearTransition(Mob body, EntityDimensions entityDimensions, Vec3 position1, Vec3 position2) | | isClearTransition(Mob body, EntityDimensions entityDimensions, Vec3 position1, Vec3 position2) | | method_54989(class_1308 arg0, class_4048 arg1, class_243 arg2, class_243 arg3) | | isPathClear(MobEntity entity, EntityDimensions dimensions, Vec3d lastPos, Vec3d nextPos) |
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