| protected CommandEncoderBackend | |
| public void | |
| public GpuBufferAllocator | | transientMemory() | | transientMemory() |
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| protected boolean | | isInRenderPass() | | isInRenderPass() |
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| public RenderPass | |
| public RenderPass | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, Optional<org.joml.Vector4fc> arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth) |
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| public RenderPass | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) | | createRenderPass(Supplier<String> label, GpuTextureView colorTexture, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, Optional<org.joml.Vector4fc> arg2, GpuTextureView arg3, OptionalDouble arg4, RenderPass$class_1_837 arg5) | | createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, Optional<org.joml.Vector4fc> clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth, RenderPass$RenderArea renderArea) |
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| public RenderPass | |
| protected void | | submitRenderPass() | | submitRenderPass() |
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| public void | | clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) | | clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) | | clearColorTexture(GpuTexture arg0, org.joml.Vector4fc arg1) | | clearColorTexture(GpuTexture texture, org.joml.Vector4fc clearColor) |
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| public void | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) | | clearColorAndDepthTextures(GpuTexture arg0, org.joml.Vector4fc arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth) |
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| public void | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) | | clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) | | clearColorAndDepthTextures(GpuTexture arg0, org.joml.Vector4fc arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorLeft, int scissorTop) |
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| public void | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | clearDepthTexture(GpuTexture depthTexture, double clearDepth) | | clearDepthTexture(GpuTexture arg0, double arg1) | | clearDepthTexture(GpuTexture texture, double depth) |
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| public void | |
| public void | |
| public void | |
| public void | | writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY) | | writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5) | | writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY) |
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| public void | | writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) | | writeToTexture(GpuTexture arg0, ByteBuffer arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture target, ByteBuffer buf, int mipLevel, int depth, int offsetX, int offsetY, int width, int height) |
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| public void | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) | | copyBufferToTexture(GpuBufferSlice arg0, int arg1, int arg2, int arg3, int arg4, GpuTexture arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) | | copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture target, int targetX, int targetY, int targetWidth, int targetHeight, int mipmap, int depthOrLayer) |
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| public void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel) |
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| public void | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height) |
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| public void | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
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| public GpuFence | | createFence() | | createFence() |
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| public void | |
| private void | |
| private void | |
| private void | | verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight) | | verifyRegion(GpuTexture colorTexture, int regionX, int regionY, int regionWidth, int regionHeight) | | verifyRegion(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | verifyRegion(GpuTexture texture, int regionX, int regionY, int regionWidth, int regionHeight) |
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