| public static AdvancementCriterion<FallAfterExplosionCriterion$Conditions> | |
| public void | |
| public boolean | | matches(ServerLevel level, Vec3 enteredPosition, Vec3 playerPosition, LootContext cause) | | matches(ServerLevel level, Vec3 enteredPosition, Vec3 playerPosition, LootContext cause) | | method_58360(class_3218 arg0, class_243 arg1, class_243 arg2, class_47 arg3) | | matches(ServerWorld world, Vec3d startPosition, Vec3d endPosition, LootContext cause) |
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| public Optional<LootContextPredicate> | | player() | | player() | | comp_2029() | | player() |
|
| public Optional<LocationPredicate> | | startPosition() | | startPosition() | | comp_2488() | | startPosition() |
|
| public Optional<DistanceCheck> | | distance() | | distance() | | comp_2489() | | distance() |
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| public Optional<LootContextPredicate> | | cause() | | cause() | | comp_2490() | | cause() |
|