net.minecraft.block

public class BambooBlock

extends Block implements Fertilizable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Fertilizable

net.minecraft.world.level.block.BambooStalkBlock
net.minecraft.world.level.block.BambooStalkBlock
net.minecraft.class_2211
net.minecraft.block.BambooBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BambooBlock>
CODEC
CODEC
field_46263
CODEC
private static final VoxelShape
SHAPE_SMALL
SHAPE_SMALL
field_9912
SMALL_LEAVES_SHAPE
private static final VoxelShape
SHAPE_LARGE
SHAPE_LARGE
field_9915
LARGE_LEAVES_SHAPE
private static final VoxelShape
SHAPE_COLLISION
SHAPE_COLLISION
field_9913
NO_LEAVES_SHAPE
public static final IntProperty
AGE
AGE
field_9914
AGE
public static final EnumProperty<BambooLeaves>
LEAVES
LEAVES
field_9917
LEAVES
public static final IntProperty
STAGE
STAGE
field_9916
STAGE
public static final int
MAX_HEIGHT
MAX_HEIGHT
field_31000
field_31000
public static final int
STAGE_GROWING
STAGE_GROWING
field_31001
field_31001
public static final int
STAGE_DONE_GROWING
STAGE_DONE_GROWING
field_31002
field_31002
public static final int
AGE_THIN_BAMBOO
AGE_THIN_BAMBOO
field_31003
field_31003
public static final int
AGE_THICK_BAMBOO
AGE_THICK_BAMBOO
field_31004
field_31004

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BambooBlock>
codec()
codec()
method_53969()
getCodec()
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected boolean
propagatesSkylightDown(BlockState state)
propagatesSkylightDown(BlockState state)
method_9579(class_2680 arg0)
isTransparent(BlockState arg0)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
isPathfindable(BlockState state, PathComputationType type)
isPathfindable(BlockState state, PathComputationType type)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
protected VoxelShape
getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
isCollisionShapeFullBlock(BlockState state, BlockGetter level, BlockPos pos)
isCollisionShapeFullBlock(BlockState state, BlockGetter level, BlockPos pos)
method_37403(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isShapeFullCube(BlockState arg0, BlockView arg1, BlockPos arg2)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected boolean
isRandomlyTicking(BlockState state)
isRandomlyTicking(BlockState state)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
protected void
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public boolean
isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state)
isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state)
method_9651(class_4538 arg0, class_2338 arg1, class_2680 arg2)
isFertilizable(WorldView arg0, BlockPos arg1, BlockState arg2)
public boolean
isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state)
isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state)
method_9650(class_1937 arg0, class_5819 arg1, class_2338 arg2, class_2680 arg3)
canGrow(World arg0, Random arg1, BlockPos arg2, BlockState arg3)
public void
performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state)
performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state)
method_9652(class_3218 arg0, class_5819 arg1, class_2338 arg2, class_2680 arg3)
grow(ServerWorld arg0, Random arg1, BlockPos arg2, BlockState arg3)
protected void
growBamboo(BlockState state, Level level, BlockPos pos, RandomSource random, int height)
growBamboo(BlockState state, Level level, BlockPos pos, RandomSource random, int height)
method_9385(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3, int arg4)
updateLeaves(BlockState state, World world, BlockPos pos, Random random, int height)
protected int
getHeightAboveUpToMax(BlockGetter level, BlockPos pos)
getHeightAboveUpToMax(BlockGetter level, BlockPos pos)
method_9387(class_1922 arg0, class_2338 arg1)
countBambooAbove(BlockView world, BlockPos pos)
protected int
getHeightBelowUpToMax(BlockGetter level, BlockPos pos)
getHeightBelowUpToMax(BlockGetter level, BlockPos pos)
method_9386(class_1922 arg0, class_2338 arg1)
countBambooBelow(BlockView world, BlockPos pos)