net.minecraft.block

public class BigDripleafBlock

extends HorizontalFacingBlock implements Waterloggable, Fertilizable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable, Fertilizable

net.minecraft.world.level.block.BigDripleafBlock
net.minecraft.world.level.block.BigDripleafBlock
net.minecraft.class_5801
net.minecraft.block.BigDripleafBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BigDripleafBlock>
CODEC
CODEC
field_46277
CODEC
private static final BooleanProperty
WATERLOGGED
WATERLOGGED
field_28660
WATERLOGGED
private static final EnumProperty<Tilt>
TILT
TILT
field_28661
TILT
private static final int
NO_TICK
NO_TICK
field_31015
field_31015
private static final it.unimi.dsi.fastutil.objects.Object2IntMap<Tilt>
DELAY_UNTIL_NEXT_TILT_STATE
DELAY_UNTIL_NEXT_TILT_STATE
field_28662
NEXT_TILT_DELAYS
private static final int
MAX_GEN_HEIGHT
MAX_GEN_HEIGHT
field_31016
field_31016
private static final int
ENTITY_DETECTION_MIN_Y
ENTITY_DETECTION_MIN_Y
field_31018
field_31018
private static final int
LOWEST_LEAF_TOP
LOWEST_LEAF_TOP
field_31019
field_31019
private static final Map<Tilt, VoxelShape>
SHAPE_LEAF
SHAPE_LEAF
field_55736
SHAPES_BY_TILT
private final Function<BlockState, VoxelShape>
shapes
shapes
field_55737
shapeFunction

Constructor summary

ModifierConstructor
protected (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BigDripleafBlock>
codec()
codec()
method_53969()
getCodec()
private Function<BlockState, VoxelShape>
makeShapes()
makeShapes()
method_66392()
createShapeFunction()
public static void
placeWithRandomHeight(LevelAccessor level, RandomSource random, BlockPos stemBottomPos, Direction facing)
placeWithRandomHeight(LevelAccessor level, RandomSource random, BlockPos stemBottomPos, Direction facing)
method_33603(class_1936 arg0, class_5819 arg1, class_2338 arg2, class_2350 arg3)
grow(WorldAccess world, Random random, BlockPos pos, Direction direction)
private static boolean
canReplace(BlockState oldState)
canReplace(BlockState oldState)
method_33727(class_2680 arg0)
canGrowInto(BlockState state)
protected static boolean
canPlaceAt(LevelReader level, BlockPos pos)
canPlaceAt(LevelReader level, BlockPos pos)
method_33725(class_4538 arg0, class_2338 arg1)
canGrowInto(WorldView world, BlockPos pos)
protected static boolean
canGrowInto(LevelReader level, BlockPos pos)
canGrowInto(LevelReader level, BlockPos pos)
method_1_2525(class_4538 arg0, class_2338 arg1)
canGrowIntoImpl(WorldView world, BlockPos pos)
protected static boolean
place(LevelAccessor level, BlockPos pos, FluidState fluidState, Direction facing)
place(LevelAccessor level, BlockPos pos, FluidState fluidState, Direction facing)
method_33726(class_1936 arg0, class_2338 arg1, class_3610 arg2, class_2350 arg3)
placeDripleafAt(WorldAccess world, BlockPos pos, FluidState fluidState, Direction direction)
protected void
onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile)
onProjectileHit(Level level, BlockState state, BlockHitResult blockHit, Projectile projectile)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public boolean
isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state)
isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state)
method_9651(class_4538 arg0, class_2338 arg1, class_2680 arg2)
isFertilizable(WorldView arg0, BlockPos arg1, BlockState arg2)
public boolean
isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state)
isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state)
method_9650(class_1937 arg0, class_5819 arg1, class_2338 arg2, class_2680 arg3)
canGrow(World arg0, Random arg1, BlockPos arg2, BlockState arg3)
public void
performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state)
performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state)
method_9652(class_3218 arg0, class_5819 arg1, class_2338 arg2, class_2680 arg3)
grow(ServerWorld arg0, Random arg1, BlockPos arg2, BlockState arg3)
protected void
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected void
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
neighborChanged(BlockState state, Level level, BlockPos pos, Block block, Orientation orientation, boolean movedByPiston)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
private static void
playTiltSound(Level level, BlockPos pos, SoundEvent tiltSound)
playTiltSound(Level level, BlockPos pos, SoundEvent tiltSound)
method_33601(class_1937 arg0, class_2338 arg1, class_3414 arg2)
playTiltSound(World world, BlockPos pos, SoundEvent soundEvent)
private static boolean
canEntityTilt(BlockPos pos, Entity entity)
canEntityTilt(BlockPos pos, Entity entity)
method_33606(class_2338 arg0, class_1297 arg1)
isEntityAbove(BlockPos pos, Entity entity)
private void
setTiltAndScheduleTick(BlockState state, Level level, BlockPos pos, Tilt tilt, SoundEvent sound)
setTiltAndScheduleTick(BlockState state, Level level, BlockPos pos, Tilt tilt, SoundEvent sound)
method_33605(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5816 arg3, class_3414 arg4)
changeTilt(BlockState state, World world, BlockPos pos, Tilt tilt, SoundEvent sound)
private static void
resetTilt(BlockState state, Level level, BlockPos pos)
resetTilt(BlockState state, Level level, BlockPos pos)
method_33610(class_2680 arg0, class_1937 arg1, class_2338 arg2)
resetTilt(BlockState state, World world, BlockPos pos)
private static void
setTilt(BlockState state, Level level, BlockPos pos, Tilt tilt)
setTilt(BlockState state, Level level, BlockPos pos, Tilt tilt)
method_33604(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5816 arg3)
changeTilt(BlockState state, World world, BlockPos pos, Tilt tilt)
protected VoxelShape
getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)