net.minecraft.block

public abstract class LeavesBlock

extends Block implements Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.LeavesBlock
net.minecraft.world.level.block.LeavesBlock
net.minecraft.class_2397
net.minecraft.block.LeavesBlock

Field summary

Modifier and TypeField
public static final int
DECAY_DISTANCE
DECAY_DISTANCE
field_31111
MAX_DISTANCE
public static final IntProperty
DISTANCE
DISTANCE
field_11199
DISTANCE
public static final BooleanProperty
PERSISTENT
PERSISTENT
field_11200
PERSISTENT
public static final BooleanProperty
WATERLOGGED
WATERLOGGED
field_38227
WATERLOGGED
protected final float
leafParticleChance
leafParticleChance
field_55773
leafParticleChance
private static final int
TICK_DELAY
TICK_DELAY
field_31112
field_31112
private static volatile boolean
cutoutLeaves
cutoutLeaves
field_64683
cutoutLeaves

Constructor summary

ModifierConstructor
public (float leafParticleChance, AbstractBlock$Settings settings)

Method summary

Modifier and TypeMethod
public abstract com.mojang.serialization.MapCodec<? extends LeavesBlock>
codec()
codec()
method_53969()
getCodec()
protected boolean
skipRendering(BlockState state, BlockState neighborState, Direction direction)
skipRendering(BlockState state, BlockState neighborState, Direction direction)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)
public static void
setCutoutLeaves(boolean cutoutLeaves)
setCutoutLeaves(boolean cutoutLeaves)
method_76771(boolean arg0)
setCutoutLeaves(boolean cutoutLeaves)
protected VoxelShape
getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos)
getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected boolean
isRandomlyTicking(BlockState state)
isRandomlyTicking(BlockState state)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
protected void
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected boolean
decaying(BlockState state)
decaying(BlockState state)
method_42311(class_2680 arg0)
shouldDecay(BlockState state)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected int
getLightDampening(BlockState state)
getLightDampening(BlockState state)
method_9505(class_2680 arg0)
getOpacity(BlockState arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
private static BlockState
updateDistance(BlockState state, LevelAccessor level, BlockPos pos)
updateDistance(BlockState state, LevelAccessor level, BlockPos pos)
method_10300(class_2680 arg0, class_1936 arg1, class_2338 arg2)
updateDistanceFromLogs(BlockState state, WorldAccess world, BlockPos pos)
private static int
getDistanceAt(BlockState state)
getDistanceAt(BlockState state)
method_10302(class_2680 arg0)
getDistanceFromLog(BlockState state)
public static OptionalInt
getOptionalDistanceAt(BlockState state)
getOptionalDistanceAt(BlockState state)
method_49817(class_2680 arg0)
getOptionalDistanceFromLog(BlockState state)
protected FluidState
getFluidState(BlockState state)
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public void
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private static void
makeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below)
makeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below)
method_66442(class_1937 arg0, class_2338 arg1, class_5819 arg2, class_2680 arg3, class_2338 arg4)
spawnWaterParticle(World world, BlockPos pos, Random random, BlockState state, BlockPos posBelow)
private void
makeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below)
makeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState belowState, BlockPos below)
method_66444(class_1937 arg0, class_2338 arg1, class_5819 arg2, class_2680 arg3, class_2338 arg4)
spawnLeafParticle(World world, BlockPos pos, Random random, BlockState state, BlockPos posBelow)
protected abstract void
spawnFallingLeavesParticle(Level level, BlockPos pos, RandomSource random)
spawnFallingLeavesParticle(Level level, BlockPos pos, RandomSource random)
method_67234(class_1937 arg0, class_2338 arg1, class_5819 arg2)
spawnLeafParticle(World world, BlockPos pos, Random random)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockState
getStateForPlacement(BlockPlaceContext context)
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)