| public com.mojang.serialization.MapCodec<WallBlock> | | codec() | | codec() | | method_53969() | | getCodec() |
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| private Function<BlockState, VoxelShape> | | makeShapes(float postHeight, float wallTop) | | makeShapes(float postHeight, float wallTop) | | method_24420(float arg0, float arg1) | | createShapeFunction(float tallHeight, float lowHeight) |
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| protected VoxelShape | | getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
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| protected VoxelShape | | getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) | | method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
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| protected boolean | |
| private boolean | |
| public BlockState | |
| protected BlockState | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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| private static boolean | |
| private static boolean | |
| private BlockState | | topUpdate(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour) | | topUpdate(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour) | | method_24421(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3) | | getStateAt(WorldView world, BlockState state, BlockPos pos, BlockState aboveState) |
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| private BlockState | | sideUpdate(LevelReader level, BlockPos pos, BlockState state, BlockPos neighbourPos, BlockState neighbour, Direction direction) | | sideUpdate(LevelReader level, BlockPos pos, BlockState state, BlockPos neighbourPos, BlockState neighbour, Direction direction) | | method_24423(class_4538 arg0, class_2338 arg1, class_2680 arg2, class_2338 arg3, class_2680 arg4, class_2350 arg5) | | getStateWithNeighbor(WorldView world, BlockPos pos, BlockState state, BlockPos neighborPos, BlockState neighborState, Direction direction) |
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| private BlockState | | updateShape(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour, boolean north, boolean east, boolean south, boolean west) | | updateShape(LevelReader level, BlockState state, BlockPos topPos, BlockState topNeighbour, boolean north, boolean east, boolean south, boolean west) | | method_24422(class_4538 arg0, class_2680 arg1, class_2338 arg2, class_2680 arg3, boolean arg4, boolean arg5, boolean arg6, boolean arg7) | | getStateWith(WorldView world, BlockState state, BlockPos pos, BlockState aboveState, boolean north, boolean east, boolean south, boolean west) |
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| private boolean | |
| private BlockState | | updateSides(BlockState state, boolean northConnection, boolean eastConnection, boolean southConnection, boolean westConnection, VoxelShape aboveShape) | | updateSides(BlockState state, boolean northConnection, boolean eastConnection, boolean southConnection, boolean westConnection, VoxelShape aboveShape) | | method_24425(class_2680 arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4, class_265 arg5) | | getStateWith(BlockState state, boolean north, boolean east, boolean south, boolean west, VoxelShape aboveShape) |
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| private WallShape | |
| protected FluidState | |
| protected boolean | |
| protected void | |
| protected BlockState | |
| protected BlockState | |