| protected boolean | |
| public Vec3d | |
| private static BipedEntityModel$ArmPose | |
| private static BipedEntityModel$ArmPose | |
| public Identifier | |
| protected void | |
| protected void | | submitNameDisplay(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submitNameDisplay(AvatarRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_4213(class_10055 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | renderLabelIfPresent(PlayerEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
|
| public PlayerEntityRenderState | | createRenderState() | | createRenderState() | | method_55269() | | createRenderState() |
|
| public void | |
| protected boolean | | shouldShowName(AvatarlikeEntity entity, double distanceToCameraSq) | | shouldShowName(AvatarlikeEntity entity, double distanceToCameraSq) | | method_74935(AvatarlikeEntity arg0, double arg1) | | hasLabel(AvatarlikeEntity arg0, double arg1) |
|
| private void | |
| private void | |
| public void | | renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) | | renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) | | method_4220(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4) | | renderRightArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible) |
|
| public void | | renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) | | renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) | | method_4221(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4) | | renderLeftArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible) |
|
| private void | | renderHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, ModelPart arm, boolean hasSleeve) | | renderHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, ModelPart arm, boolean hasSleeve) | | method_23205(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5) | | renderArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) |
|
| protected void | | setupRotations(AvatarRenderState state, PoseStack poseStack, float bodyRot, float entityScale) | | setupRotations(AvatarRenderState state, PoseStack poseStack, float bodyRot, float entityScale) | | method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
|
| public boolean | | isEntityUpsideDown(AvatarlikeEntity mob) | | isEntityUpsideDown(AvatarlikeEntity mob) | | method_74934(AvatarlikeEntity arg0) | | shouldFlipUpsideDown(AvatarlikeEntity arg0) |
|
| public static boolean | |