| public StructurePlacementCalculator | |
| protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> | | codec() | | codec() | | method_28506() | | getCodec() |
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| public FlatChunkGeneratorConfig | | settings() | | settings() | | method_28545() | | getConfig() |
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| public void | | buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) | | buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) | | method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3) | | buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3) |
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| public int | |
| public CompletableFuture<Chunk> | | fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) | | fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) | | method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3) | | populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3) |
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| public int | | getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState) | | getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState) | | method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4) | | getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4) |
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| public VerticalBlockSample | | getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) | | getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) | | method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3) | | getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3) |
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| public void | |
| public void | | applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) | | applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) | | method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5) | | carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5) |
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| public void | |
| public int | | getMinY() | | getMinY() | | method_33730() | | getMinimumY() |
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| public int | | getGenDepth() | | getGenDepth() | | method_12104() | | getWorldHeight() |
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| public int | | getSeaLevel() | | getSeaLevel() | | method_16398() | | getSeaLevel() |
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