| private final Map<ShaderType, Identifier> | | shaders | | shaders | | comp_1_1429 | | shaders |
|
| private final Optional<Defines> | | shaderDefines | | shaderDefines | | comp_1_1301 | | shaderDefines |
|
| private final Optional<List<BindGroupLayout>> | | bindGroupLayouts | | bindGroupLayouts | | comp_1_1295 | | bindGroupLayouts |
|
| private final ColorTargetState[] | | colorTargetStates | | colorTargetStates | | comp_1_1296 | | colorTargetStates |
|
| private final int | | activeColorTargetStateCount | | activeColorTargetStateCount | | comp_1_1294 | | activeColorTargetStateCount |
|
| private final Optional<DepthStencilState> | | depthStencilState | | depthStencilState | | comp_1_1298 | | depthStencilState |
|
| private final Optional<PolygonMode> | | polygonMode | | polygonMode | | comp_1_1300 | | polygonMode |
|
| private final Optional<Boolean> | |
| private final VertexFormat[] | | vertexFormatPerBuffer | | vertexFormatPerBuffer | | comp_1_1303 | | vertexFormatPerBuffer |
|
| private final Optional<DrawMode> | | vertexFormatMode | | vertexFormatMode | | comp_1_1302 | | vertexFormatMode |
|
| private final int | | pushConstantSize | | pushConstantSize | | comp_1_1503 | | pushConstantSize |
|