| public static AdvancementCriterion<PlayerHurtEntityCriterion$Conditions> | | playerHurtEntity() | | playerHurtEntity() | | method_35298() | | create() |
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| public static AdvancementCriterion<PlayerHurtEntityCriterion$Conditions> | |
| public static AdvancementCriterion<PlayerHurtEntityCriterion$Conditions> | |
| public static AdvancementCriterion<PlayerHurtEntityCriterion$Conditions> | |
| public static AdvancementCriterion<PlayerHurtEntityCriterion$Conditions> | |
| public static AdvancementCriterion<PlayerHurtEntityCriterion$Conditions> | |
| public boolean | | matches(ServerPlayer player, LootContext victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) | | matches(ServerPlayer player, LootContext victim, DamageSource source, float originalDamage, float actualDamage, boolean blocked) | | method_9104(class_3222 arg0, class_47 arg1, class_1282 arg2, float arg3, float arg4, boolean arg5) | | matches(ServerPlayerEntity player, LootContext entity, DamageSource damageSource, float dealt, float taken, boolean blocked) |
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| public void | |
| public Optional<RegistryEntry<LootCondition>> | | player() | | player() | | comp_2029() | | player() |
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| public Optional<DamagePredicate> | | damage() | | damage() | | comp_2077() | | damage() |
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| public Optional<RegistryEntry<LootCondition>> | | entity() | | entity() | | comp_2078() | | entity() |
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